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Crytek releases Crysis 1.1 patch
After facing a few delays Crytek today released the long-awaited patch for Crysis, upgrading the popular first person shooter to version 1.1 and promising a variety of bug fixes, performance improvements in both DirectX 9 and 10 rendering modes, improved SLI / Crossfire support, and a few gameplay tweaks. You'll find a bunch of download mirrors for the 139MB file over on Gamershell.com, and full patch details in the comments section.
Fixes:
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes
Updates:
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10
Tweaks:
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes
Updates:
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10
Tweaks:
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
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User Comments (2)
Post a comment|
JosVilches
on January 8, 2008 9:06 PM |
[b]Fixes:[/b]- Damage dealt to vehicles when shot by LAW has been made consistent- F12 (screenshot) now works in restricted mode as well- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore- Memory leaks and potential crashes[b]Updates:[/b]- Improved SLI / Crossfire support and performance- Improved overall rendering performance (DX9 and DX10)- Enabled VSync functionality in D3D10[b]Tweaks:[/b]- Reduced grenade explosion radius in multiplayer- Clamped water tessellation to avoid cheating in MP- Reduced LAW splash damage vs. infantry in PowerStruggle mode- Slowed Rocket projectile speed down in MP slightly |
|
uhatemedoncha
on January 11, 2008 8:51 AM |
The patch works great in DX9 mode but DX10 still causes BSOD's. You also have to mess around with some setting in the nVidia control panel to make the game run. SLI now works like a charm. DX9 High Settings with 4xAA now plays like COD4. DX10 at those setting is playable but doomed to crash within a few minutes. |
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