Crytek releases Crysis 1.1 patch

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After facing a few delays Crytek today released the long-awaited patch for Crysis, upgrading the popular first person shooter to version 1.1 and promising a variety of bug fixes, performance improvements in both DirectX 9 and 10 rendering modes, improved SLI / Crossfire support, and a few gameplay tweaks. You'll find a bunch of download mirrors for the 139MB file over on, and full patch details in the comments section.
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes

- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10

- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly

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