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Creative
Labs 3D Blaster Annihilator review
Posted by Adam
Klein on November 29, 1999 - Page 2/8
Company:
Creative
Labs Product: 3D
Blaster Annihilator
Features
and Specs
Architecture
Highlights
| - |
256-bit
graphics architecture |
| - |
32MB
high-performance SDRAM |
| - |
350
MHz Palette-DAC |
| - |
AGP
4X with Fast Writes |
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Peak
fill rate of 480 million bilinear filtered,
multi-textured pixels and more than 3.8 gigatexels
per second |
| - |
Up
to 15 million triangles per second at peak rates |
| - |
Integrated
transform, lighting, setup and rendering engines |
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Four
32-bit 3D rendering pipeline |
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4
texture mapped, lit pixels per clock cycle |
| - |
Single
pass multi-texturing support (DirectX®6.X and
OpenGL® ICD) |
3D
Features
| - |
Transform
and Lighting (T&L) Engine |
| - |
Graphics
performance scale with Graphics Processor Unit (GPU)
not CPU |
| - |
Render
with geometry instead of texture |
| - |
Four
rendering pipelines capable of delivering four
pixels per clock |
| - |
Cube
environment mapping in hardware, fully supported by
DX7 and OpenGL |
| - |
Complete
DirectX 7 support |
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100%
hardware triangle setup |
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Texture
Blend support: |
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Multi-texture |
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Bump
map |
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Light
maps |
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Reflection
maps |
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Detail
textures |
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Backend
blend |
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32-bit
ARGB rendering with destination alpha |
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Point
sampled, Bilinear, Trilinear and 8-tap |
| - |
Anisotropic
filtering |
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Per
pixel perspective correct texture mapping |
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Fog |
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Light |
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Mip
mapping |
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Per
pixel perspective correct texture mapping |
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Full
scene, order independent anti-aliasing |
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32-bit
Z and stencil buffer |
2D
Features
| - |
Hardware
acceleration for all Windows GDI operations |
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Fast
32-bit VGA/SVGA support |
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Multi-buffering
(up to quad buffering) for smooth animation and
video playback |
Video
Support
| - |
Video
Acceleration for DirectShow and, MPEG1, MPEG-2 and
Indeo |
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X
and Y smooth up and down scaling with filtering |
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Per-pixel
color keying |
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Multiple
video windows with hardware color space conversion
and filtering (YUV 4:2:2 and 4:2:0)Video port
supports ITU- R 656 |
Card
Specifications
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AGP
4X with Fast Writes |
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VESA
DDC 2B + DPMS |
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Single
slot 2D, 3D graphics, and video accelerator |
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NVIDIA
GeForce256 Classic graphics engine |
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Integrated
350MHz RAMDAC supporting up to 2048X1536 in true
color |
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MPEG1,
MPEG2 and full-motion video |
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Motion
Compensation for MPEG-2 decoding |
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Full
Plug and Play compliant |
Drivers
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Windows
95 and 98 display driver (DirectDraw, Direct3D) |
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Drivers
for Windows NT4 (DirectDraw) |
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OpenGL
ICD for Windows 95 and NT 4.0 |
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VBE
3.0 compliant |

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