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Posted by Thomas
McGuire on December 26, 2001
Manufacturer: Creative
Labs Europe Product: 3D
Blaster GeForce 3 Titanium 200
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Architecture Highlights
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64MB 400MHz Double Data Rate (DDR)
Memory
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700 Billion Operations Per Second
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35M triangles/sec
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6.4 GB/sec Memory Bandwidth
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4 anisotropic filtered pixels/clock
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2.8 Billion Samples per Second FSAA
Fill Rate
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TV-Out
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nfiniteFX Engine for full
programmability
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Lightspeed Memory Architecture for
unmatched performance
Specification
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256-bit graphics architecture
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AGP 1X, 2X and 4X support, including
Fast Writes and Execute Mode
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Memory configuration 64MB of DDR
Memory @ 400Mhz
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175Mhz Core Clock Speed
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350Mhz RAMDAC
Programmable Vertex Shaders
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Procedural deformations
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Programmable matrix palette skinning
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Keyframe animation interpolation
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Morphing
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Fog effects: Radial, Elevation &
Non-linear
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Lens effects: Fish-eye, Wide-angle,
Fresnel effects, & Water refraction
Programmable Pixel Shaders
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Phong-style lighting for per-pixel
accuracy
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Dot3 bump mapping
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Environmental bump mapping (EMBM)
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Procedural textures
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Per-pixel reflections
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HRAA - high-resolution antialiasing
Featuring Quincunx AA mode
Integrated hardware transform engine
Integrated hardware lighting engine
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8 lights per rendering pass
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Any combination of infinite, local,
directional or spot
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Colored lights
DirectX® and S3TC® texture
compression
Dual cube environment mapping
capability
Hardware accelerated real-time
shadows
True, reflective bump mapping
High-performance 2D rendering engine
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Optimized for 32-, 24-, 16-, 15- and
8bpp modes
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True-color hardware cursor with
alpha
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Multi-buffering (double, triple or
quad) for smooth animation and video playback
High-quality HDTV/DVD playback
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High-definition video processor (HDVP)
for full-screen, full-frame video playback of HDTV and
DVD content
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Independent hardware color controls
for video overlay
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Hardware color-space conversion (YUV
4:2:2 and 4:2:0)
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Motion compensation
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5-tap horizontal by 3-tap vertical
filtering
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8:1 up/down scaling
PERFORMANCE
Warranty
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