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Creative 3D Blaster GeForce4 Ti4400 review

 

Texture compression

As with every other GeForce graphics card before it, the GeForce 4 Ti also supports both DXTC & S3TC in Direct3D and OpenGL respectively. As before, DXT1 also suffers from the same… quality compromise, that being that 16-Bit interpolation is used for DXT1 as compared to 32-Bit on other Graphics cards, e.g. Kyro. DXT2-5 are unaffected by this however & works just the same as on other Graphics cards – Microsoft specified the interpolation to be used for DXT2-5, though not DXT1. There’s a more detailed look at this over at Gamebasement.

An OpenGL only workaround does exist to this however, as available in RivaTuner.

Ticking Enable S3TC quality trick allows DXT1 requests to be changed to DXT3, which will basically overcome the DXT1 image quality loss, though offers a lower compression ratio than DXT3.

As NVIDIA have pointed out though previously - So by way of summary… yes, the problem with artefacts when using DXT1 does exists in certain cases but for 99.9% of people it will not affect their enjoyment of the product. I have yet to see an example other than the sky texture in Quake3 that illustrates this problem and that combined with the fact that developers are not using DXT1 for future titles means that going forward this issue will disappear (it is worth noting that even games written using the Quake3 engine do not have this problem since their developers switched the compression method).

Personally though I don’t feel that something not being commonly used means you should skimp on it & perhaps if what are essentially the most popular Gamers graphics cards around provided better quality DXT1 then it would be used more commonly. It’s worth noting that Westwood’s Command & Conquer: Renegade automatically disables DXT1 support on GeForce cards only.

nView

 

The Creative GeForce 4 Ti 4400 also supports NVIDIA’s nView multi-display technology. The Creative card features DVI, CRT & S-Video outputs (1 of each) – with a convenient adapter cable for the S-Video output (Contains regular S-Video output & Composite output), though semi-disappointingly there’s no DVI to CRT adapter provided – which would easily enable you to connect to dual CRT Monitors, as opposed to 1 CRT & 1 LCD Monitor (&/or TV). nView provides a great amount of control over how the Graphics card deals with these multiple-displays.

Using various different applets it provides you can adjust things like TV format output, display timings and so on. Another nice touch to the package for sure =).

 



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