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ABIT NV7-133R nForce motherboard review

 

Audio Processing Unit

(Or APU as NVIDIA refers to it as) One of the most talked about features of the nForce motherboard has been the integrated audio it comes with, as also seen in Microsoft’s Xbox. Or more specifically, the AC-3 encoding it can perform using DICE (Dolby Digital Interactive Content Encoder). The words real-time AC-3/Dolby Digital encoding are more than likely what’s going to be the one main factor driving nForce sales given that people associated Dolby Digital with great sound. I mean, hey, that’s what they use in the Movies right?

The main thing to understand is that AC-3, is much like MP3 (Bar the multi-channel aspect of AC-3 of course) in that sense that both are 'lossy' encoders which work on the concept of perceptual audio encoding, i.e. removing data which the human auditory system cannot hear. Whether or not you’ll be able to notice any difference when using AC-3 encoding of course is another matter, but the main thing to consider here is that AC-3 encoding will result in data loss.

As regards Audio streams Aureal Minerva reports the following:

  • Device Selected: NVIDIA- nForce(TM) Audio

  • DirectSound reports...

  • 1 Primary buffer available

  • 255 Total 2D hardware mixing buffers available

  • 255 Static 2D hardware mixing buffers available

  • 255 Streaming 2D hardware mixing buffers available

  • 64 Total 3D hardware buffers available

  • 64 Static 3D hardware buffers available

  • 64 Streaming 3D hardware buffers available

  • 0 Total bytes sound card memory static buffer storage

  • 0 KB/sec Data transfer rate to hardware static buffers

  • 100000 KB/sec Max sample rate supported by secondary buffers

  • 100 KB/sec Min sample rate supported by secondary buffers

  • Minerva is testing: <NVIDIA nForce(TM) Audio> for:

  • DirectSound acceleration: <available>

  • DirectSound3D acceleration: <available>

  • A3D acceleration & compatibility: <not available>

Clearly the nForce APU really is no slouch when it comes to performance compared to most PCI Soundcards, so what’s it like in Games?

To test out AC-3 encoding I purchased an Optical to Coaxial converter cable as my DTT2500 only features a Coaxial S/PDIF input. Pleasantly enough the real-time AC-3 encoding works with seemingly no perceivable lag in DirectSound 3D and other extensions, e.g. EAX. Using a Sensaura engine for Reverb & 3D positioning like, say the Santa Cruz it offers good quality positioning & decent Reverb (Though not to the extent of Creative’s Soundcards). That said, despite being an AC-3 encoder, it’s only a 4.1 AC-3 encoder, i.e. No Centre channel. Based on some posts at 3D SoundSurge NVIDIA is working to implement Sensaura Multi-Drive 5.1 into the Drivers which will provide 5.1 output as would be expected. Being fair, this isn’t too much of an issue as no other controller based - Sensaura enabled soundcards offer Multi-Drive 5.1 support either, e.g. Game Theater XP & Santa Cruz only offer virtual 5.1 output, with the Centre being a mix of other Channels.

Speaking of Drivers, the APU Drivers are in my opinion very under-developed. The simplest item which shows this is the NVIDIA nForce APU control panel applet which contains all the settings to configure it:

Other than offering the ability to choose output modes there’s no option to select other common things like Speaker mode (2, 4 or 5.1 speakers). Similarly there’s no built-in Volume or Tone control, which you’d find in most soundcard drivers. Another missing feature seemingly is 6 Channel analog output.

 



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