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  Creative SoundBlaster Audigy 2 review

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EAX Advanced HD

EAX Advanced HD is supported by the Audigy much as it was with the Audigy (and half supported by the Extigy). Feature wise there is nothing particularly new to what the Audigy offered, though it has been refined and best of all is that DREAM is gone (This allowed you to “swirl” music around yourself and was nothing more than a novelty as far as I’m concerned). The more music-oriented EAX Advanced HD features can be accessed using the new EAX Console.

The Effects tab is essentially a more user friendly alternative to the EAX Control Panel, allowing you to apply EAX effects to audio playback or set an Equalizer preference.

CMMS 3D has been updated since the Audigy and now supports both CMSS (as available in Audigy/Extigy) and CMSS 2. Placing this in the EAX Console was a smart idea as before it was tied to PlayCenter and obviously without PlayCenter installed, it wasn’t accessible. CMSS is Creative’s audio up-mixing feature, allowing you to up-mix a stereo source to 4/5.1 or 6.1 channels. Similarly new is the ability to adjust the Stereo Focus when CMSS is enabled. Personally I’m fairly loathe to use any sort of stereo/mono up-mixing capabilities (even more so with the Audigy 2 as it means 16/48 re-sampling) though if you’re interested in playing a CD in 6.1 channels then this is for you.

The Clean-up feature performs pretty much exactly the same as it did with the Audigy/Extigy, i.e. it can remove artefacts during playback of media files. Compared with the Extigy & Audigy the only noticeable change is that it features a new option, Noise Band Adjust. Clean-up is perhaps the most useful feature available and the artefact reduction during playback is fairly noticeable, albeit it somewhat dependent on the quality (or lack thereof) of the source you are playing.

Time Scaling allows you to adjust the playback speed (slower or faster) of supported digital audio formats. Though this shouldn’t prove particularly useful for most people, the main claim of this feature is that it can do this without changing the pitch.

EAX Advanced HD gaming features remain unchanged from the Audigy. To re-cap, I’ll note what I stated during my initial Audigy review using the provided Goldmine demo.

Multi-Environment - Whereas the Live! & other EAX supporting Soundcards can only apply/render 1 EAX preset at any time the Audigy & Audigy 2 support applying up to 4 simultaneously. This will, as you might guess, only be of use where multiple audio environments may exist, e.g. Near the entrance of a cave you may have 1 preset for the interior of the cave & another for outside the cave. Not only is this be more realistic but should also make locating audio sources that bit easier given the correct EAX preset being applied to a source, based on the example above this would mean that should someone be shooting at you from outside the cave then the correct preset will be applied to that source rather than using just the 1 for the cave interior as would happen on other Soundcards.

Environment Panning - This makes spatializing & localizing environments in a 3D Audio space possible. This can be used for simulating an approaching environment in a Game, such as a tunnel in a driving game.

Environment Morphing - This feature allows for a much more seamless transition between audio environments than currently exists. As many of you have probably experienced when playing an EAX Game you can probably tell with ease as you move from one particular audio environment to another, in some cases the Soundcard may even crackle at this change. The Morphing effect blends the different levels together offering a much nicer experience.

Environment reflections - Audio reflections aren’t something all that new, at least for those who previously had an Aureal Vortex 2 you may have been treated to this in some A3D 2 or 3 Games. Reflections allow for audio sources to be affected by the environment in which they emanate, e.g. in a cave style environment you’ll hear echoes of sounds & so on (Reflections are essentially a further enhancement/extension to Reverb). In the Goldmine demo this is shown off by a bird flying around your head in a small enclosed canyon, with reflections enabled you can hear the “Caw” the bird makes as it flies around echoing &/or being reflected off of the canyon walls, which is pretty damn nice indeed & as it happens my mother even came into the room as she thought a bird had actually flown into the room through the window.

Environment Filtering - This accurately simulates the propagation of sound in both open & closed environments.




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