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3D Spotlight : Hardware : ELSA ERAZOR III review

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ELSA ERAZOR III review
Posted by Adam Klein on July 15, 1999 - Page 2/6

Features and Specs

These are the features that ELSA quotes. They look the same as any other standard TNT2 based board.

  • 100% hardware triangle setup

  • TwiN-Texel (TNT2) 32-bit graphics pipeline:
    Single pass multi-texturing support, square and non-square texture support

  • Texture Blend support examples:

  • Point sampled, bilinear, trilinear and 8-tap Anisotropic filtering
    (better than trilinear MIP mapping)

  • Per pixel perspective correct texture mapping: fog, light, MIP mapping

  • 24-bit or 16-bit Z-buffer (floating point or integer)

  • 8-bit stencil buffer

  • Anti-aliasing: full scene, order independent

2D Performance Optimized:
The ERAZOR III's 2D rendering engine exploits state-of-the-art technology to deliver industry-leading Windows acceleration performance.

AGP 4X/2X Modes:
ERAZOR III provides the fastest PC interface available today. Whether your system is AGP 2X or 4X, ERAZOR III supports full sideband addressing with peak performance of 900MegaBytes/sec when in AGP 4X mode.

Bus System: AGP, AGP Interface with full side band support
Graphics Controller: NVIDIA TNT2
Display Memory: 32MB
Pixel Clock: up to 300 MHz
Video Inputs: PAL/NTSC/SECAM, (S-Video) and (Composite)
Video Outputs: PAL/NTSC, (S-Video) and (Composite)
Other Standards: VESA BIOS 2.0, DPMS, DDC2B, Plug and Play,VBE 2.0/3.0 supported
Dimensions: 157 mm x 104 mm (not including the mounting bracket)
Minimum System Requirements: Intel Pentium® II, AMD K6-2 or compatible CPU, 32MB RAM, one available AGP slot


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