ELSA
ERAZOR III review
Posted
by Adam
Klein on July 15, 1999 - Page
2/6
Features
and Specs
These
are the features that ELSA quotes. They look the same as any
other standard TNT2 based board.
-
100%
hardware triangle setup
-
TwiN-Texel
(TNT2) 32-bit graphics pipeline:
Single pass multi-texturing support, square and
non-square texture support
-
Texture
Blend support examples:
-
Point
sampled, bilinear, trilinear and 8-tap Anisotropic
filtering
(better than trilinear MIP mapping)
-
Per
pixel perspective correct texture mapping: fog, light,
MIP mapping
-
24-bit
or 16-bit Z-buffer (floating point or integer)
-
8-bit
stencil buffer
-
Anti-aliasing:
full scene, order independent
2D
Performance Optimized:
The ERAZOR III's 2D rendering engine exploits
state-of-the-art technology to deliver industry-leading
Windows acceleration performance.
AGP
4X/2X Modes:
ERAZOR III provides the fastest PC interface available
today. Whether your system is AGP 2X or 4X, ERAZOR III
supports full sideband addressing with peak performance of
900MegaBytes/sec when in AGP 4X mode.
Bus
System:
AGP, AGP Interface with full side band support
Graphics Controller:
NVIDIA TNT2
Display Memory: 32MB
Pixel Clock: up
to 300 MHz
Video Inputs:
PAL/NTSC/SECAM, (S-Video) and (Composite)
Video Outputs:
PAL/NTSC, (S-Video) and (Composite)
Other Standards:
VESA BIOS 2.0, DPMS, DDC2B, Plug and Play,VBE 2.0/3.0
supported
Dimensions: 157
mm x 104 mm (not including the mounting bracket)
Minimum System
Requirements:
Intel Pentium® II, AMD K6-2 or compatible CPU, 32MB RAM,
one available AGP slot

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