ELSA
ERAZOR III review
Posted
by Adam
Klein on July 15, 1999 - Page
3/6
Overclocking
and Tweaking
Overclocking
the ELSA ERAZOR III was fairly easy for me compared
to other reviews of the board I have seen. I promptly added
a Radio Shack 486 to the surface of the heatsink before
delving deep into the realms of overclocking.
I
was surprised to see that ELSA has the memory default clock
set to 140MHz. It was probably made that way so they could
yield a higher quantity of boards.
For overclocking, this particular board clocked to
166MHz for the core stable, and 163MHz for the memory
stable. Yes, yes… I do know that this doesn’t follow the
ratio that NVIDIA recommends, but with overclocking you take
whatever you can get. Another
aspect for tweaking the board was setting the memory timings
lower. As far as I know most of the reviews I have seen do
not cover this. The ERAZOR III comes with some very
popular RAM, Samsung G7. I used a popular overclocking and
tweaking program called TNTclk.
After
looking at the memory timings I was surprised to see the
timing between the read and write state was set to 0. This
means that the full potential of every megahertz was being
utilized in this particular part of the memory.
After
experimenting I found that setting the wait state from read
to precharge to 0 gave me about a 1.5% to 2% increase in
performance without visual distortion.
Why should I care about 1.5% to 2% increase you say?
Well, overclocking the TNT2 yields very little performance
increases. The range in overclocking the board from its
standard clock settings to 166/163 increased overall
performance roughly 8% to 9%. While not a big increase, it
does improve upon the fill rate at higher resolutions.
32-bit
color and 16-bit color
While
I was using a Voodoo 3 for a while, I was oblivious to the
world of 32-bit color. I decided to take a look at how much
better 32-bits of color looked compared to that of 16-bits.
I was half expecting the framerate to crawl in 32-bit mode,
but was surprised to see the performance great. On faster
systems, playing in a 32-bit color depth can make the game
play experience a whole lot better, especially with the
newer games released. I took two screenshots of Kingpin in
the same location to show the color blending abilities of
32-bit color. The pictures are in the highest quality JPEG,
so the pictures should loose little to no image quality loss
from the conversion from TIFF. The pictures are scaled to
200% of the original size to get a better view of the area.
One other important thing to take into consideration before
viewing the images is to set your desktop to 32-bit color.
You can notice how in 16-bit mode the color on the wall and
the light coronas look a little grainy. In 32-bit mode the
graininess is gone and the whole screen looks improved.


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