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Hercules Game Theater XP soundcard review

API Support

The Game Theater XP supports EAX 1/2, A3D 1, I3DL2, Sensaura's MacroFX, MultiDrive, ZoomFX & EnvironmentFX. While you are probably familiar with the first 3 the other 4 may not be so familiar to you. As per usual with most modern Soundcards, A3D 1.x support is provided by conversion to DirectSound3D.

MultiDrive is Sensaura’s own 3D positional audio multi-speaker technology. Currently MultiDrive supports up to 4 Speakers & provides better-integrated front/rear hemispheres. Supposedly Sensaura is working on a 6 Speaker MultiDrive as well, although whether or not the Game Theater XP (Or other CS4630 Soundcards) will support this is unknown at the moment.

MacroFX allows for greater positioning of near-field proximity effects (1 meter or less from your virtual self), which gives the perception of sound sources being very close to you, a common example being that of bullets whizzing past your head or perhaps wind blowing in your face/ears in some sports games. For greater positioning accuracy MacroFX uses several zones depending on where the source is located.

ZoomFX is a DirectSound3D extension that simulates the acoustic energy from large sound emitting objects. Essentially this provides a way to realise that a (large) object will most likely consist of multiple sound emitting sources, e.g. from a train there will be noise from the engine, wheels, etc. It also realises that as such objects get closer that their volume can increase rather significantly, e.g. a train passing beside you is far louder than one some distance away.

EnvironmentFX is Sensaura’s own 3D Audio Environment modelling technology. Much like EAX, EnvironmentFX provides a variety (26) of environment presets to use & supports EAX 1.0, EAX 2.0 & I3DL2.

Later on I’ll go into whether or not all these actually provide any benefits over other Soundcards at my disposal, i.e. Philips Acoustic Edge, SoundBlaster Live! Platinum, Videologic SonicFury, Videologic SonicVortex & Hercules Fortissimo 2. Although for the most part you can ignore the SonicFury & Fortissimo 2 as both these Soundcards use Sensaura technology (& hence support everything the Game Theater XP does).

The Game Theater XP also provides support for Microsoft’s (under-utilized) DirectMusic format. This was tested using the dxdiag utility.

As you can see, all tests for DirectMusic support were successful. The benefit of Hardware DirectMusic support, as you can probably guess, is that it offers lower CPU usage than were the Microsoft Software Synthesizer to be used instead. I’d test out the benefit of this in a Game, but I’m not actually aware of buying any DirectMusic supporting titles.

Much like the SoundBlaster Live! Series, the CS4630 DSP is also software upgradeable, so it may in the future support newer APIs, e.g. EAX 3, something that I questioned during the Videologic SonicFury review. The response being that:

It's technically entirely possible, but there are no firm plans to implement it yet. We're going to hold back for a while to see how EAX3 goes before committing to it.

Course, only time will tell whether or not anything will come from this. But overall the Game Theater XP supports a fairly versatile range of APIs, with Sensaura’s own DirectSound 3D extensions offering something extra over the Live! Series.

 




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