Diamond
MonsterSound MX400 review
Posted by Julio
Franco on June 14, 2000 - Page 3/4
Company: Diamond
Multimedia Product: MonsterSound
MX400
Installation & Drivers
Getting
the card working was damn easy, not something we should be
surprised of anyway. I just took out the SoundBlaster Live!
Card I had installed and popped in the MX400, connected the CD
Audio In cable and we were ready to go.

Just
for testing purposes I first installed the drivers that came
in the retail package CD but quickly switched to newer drivers
I had already downloaded from Diamond’s website. Everything
seemed to work fine, even DOS drivers where installed (who
needs them anyway!) but my major disappointment was the poor
control you get over the card, I was really used to
Creative’s deluxe control panel for controlling the sounds
and settings but with the MX400 you won’t get more that a
very small panel with a couple of settings.
Other
than that, the rest of the bundled software is just ok. In the
applications side you get a couple of very useful programs
including Zoran’s SoftDVD player but in the games side, you
get the OEM version of Slave Zero and Demolition Racer… not
something was even worth putting in my CD drive for install.
Finally, you get a complete User’s guide that covers all the
basics including the installation of the card and a
troubleshooting section that will be useful for rookies.
Sensaura’s MultiDrive &
MacroFX
The
MonsterSound MX400 features MultiDrive 3D Positional Audio,
this might be one of the things Diamond and Sensaura have been
talking about the most when promoting their card.
According
to Sensaura, the way the Canyon3D manages audio sources has
been much improved over Vortex2 based cards which only have
got control over the front and rear group of speakers, so the
effect you get (called “volume panning”) is pure sound
interpolation between the two speakers, the MultiDrive
technology instead consists in sending independent audio
streams to each one of the speakers so the whole environment
can be controlled more easily; for sure, sounds really good
but is it really that good in actual gaming? We’ll see.

Another
of the innovations on the MX400 is MacroFX effects which
combined with DirectSound3D API can capture the sounds that
are really close to the player in a game, that is, normally
you would only get to hear sounds relatively near to you (say
a “meter”) but with MacroFX you could hear sounds really
near to you such as a whisper in the ear or something like
that.
I’m
not sure how can we really take advantage of this feature in
actual games but the idea is quite interesting without doubt.

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