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ProLink Pixelview GeForce 2 MX400 review

Benchmarks

For Direct3D I used 3dMark 2001, and for Open GL I used Quake3 Demo1. My Direct3D settings were set for best performance, and vertical sync was disabled. Open GL settings were similar, with vertical sync also disabled. Quake 3 settings were all enabled, and detail was set to “high”. Here is what we’ve got:

Performance was good, but really started to head for a downward spiral at resolutions above 1024x768, which was pretty suspected with 32MB of ram. 1280x1024 was very playable (if you can live without 32 bit color), and to me, was my favorite resolution to play Quake with this card. I am using a 19” monitor, so I do need higher resolutions to make things look nice. If used on a 17” monitor, 1024x768 would be sufficient.

32bit Performance was pretty consistent with 16bit performance, up until I hit 1024x768, although at 68.8fps, this is still very playable. This card really looks good and performs well at 1024x768, especially if you have a 17” monitor or smaller. As many of you know, the larger the monitor, the higher the resolution you need to keep things smooth and crisp.

I don’t really see a need for FSAA with a game like Quake, because when playing online you need a good, consistent frame rate. It does look great, but I use it more while playing sport sims and racing games. While playing Madden 2002, once I used FSAA, I couldn’t play without. Performance was acceptable at 600x600, but this thing chugged like a pregnant turtle at anything higher.

4x FSAA looks awesome, that is if you like 640x480. It’s really not playable at anything higher. At 1024x768, the card defaulted to 2X FSAA automatically, probably because the frame rate was about 10fps, but that’s just speculation. 4X FSAA is supported, but as you can see, it’s not real viable.

3dMark scores were good, but defiantly not comparable to today’s high speed machines. I played many Direct3D games, and they all played at acceptable framerates at a 1024x768 resolution.

The system didn’t take much of a performance hit when switching to 32bit.

2X FSAA scores were decent, but not recommended for play at resolutions above 800x600 as the performance degrade is substantial.

Once again notice that the card defaulted to 2X FSAA at 1024x768. Things must get ugly at that resolution with 4X FSAA enabled.

 



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