The SB Live! features EAX (Enviromental
Audio Extensions) which are extensions to the DirectSound 3D
API that add some extra functions to it and are fully
accelerated by the Live! in hardware, anyway Sound Blaster
cards arenīt going to be the only cards able to use EAX
since it isnīt a propietary API, even the upcoming Diamond
Monster Sound MX300 which uses the Vortex2 audio processor
is going to be able to use these extensions without
problems, which is an advantage since developers are
supporting EAX a lot and also because Vortex2 cards also
support their own, very supported A3D API.
I played Unreal SE which comes with
the card and uses EAX technology, first I used a 2 speakers
setup, I liked the sound a lot, and without a doubt there
was a huge difference than playing with an AWE64 card but
when I switched to 4 speakers I was just speechless, very
impressed, when using 4 speakers, sounds in a game go to a
whole new level, the enviroment in Unreal was... Unreal ! -
how you could hear screams on your back and what else can I
say, if you have the money and are a hardcore gamer go and
buy a SB Live! and a 4-point surround sound system.
Although itīs not very important
anymore, the SB Live! fully emulates an old Sound Blaster
card in MS-DOS.
SB Live! is also an excellent MIDI
card, with 64 voices hardware and 512 when counting software
itīs for sure that youīll see background music improved in
your old games, you can choose from 2 to 8mb sample sets.
Also SoundFont technology is a cool tool for developers
which are able to produce CD quality MIDI music but that
depends in whether they decide to use it or not.