OverClk
Slipstream Enhancement kit review
Posted
by Julio
Franco on September 07, 1999 - Page 2/5
Company: OverClk
Product: Slipstream
Enhancement kit
More on
Installation
Unlike
most of the video card coolers, the Thermo Coupler didn’t use
retainer pins, thermal tape or thermal grease for attaching to
the chip, but a piece of plastic that will be used as a base for
the heatsink. This little thing hooked to the base of the chip,
at first glance it seemed kinda strange but it was pretty stable
after all and couldn’t be taken off easily.
After
that I screwed the Thermo Coupler to the base, I stopped as soon
as I felt the heatsink was making contact with the chip. Just
make sure not to overtight it since that could damage the base
and make your cooler unusable.
Finally
I installed the video card in the AGP slot and turned the
computer on. Although the Thermo Coupler isn’t too big
compared to other cooling solutions, it’s big enough to make
one of your PCI slots unusable, at least that’s in my Abit
BH6.
What
about the Software that came with the kit?
The
first card I used for testing the kit was the V-3800 TNT2 card
from ASUS, so I installed the software that came with the kit.
Along with the tweaking utility, WinBench 99 benchmarking
program was also installed, I didn’t use at all though.
My
major complaint of this program was that it hasn’t got an
option for overclocking the core and the memory of the card
separately so overclocking the TNT2 core to 160mhz caused the
memory to go up to 190mhz which definitely wasn’t good for the
non-ultra TNT2 with 7ns memory.
So,
the system hanged up for obvious reasons, that why I decided not
to use this program, other than the overclocking sliders it has
options for enabling/disabling V-Sync and some other options of
that kind.
Also
the game “optimizers” OverClk talks so much about (only
available for Quake2, Unreal and AvP) what really do is to
modify game settings in a graphical interface. This might be
good for Quake 2 since its settings must be tweaked manually but
after playing a bit with the utility I found it unusable, at
least that’s for me.
For
example in Unreal settings, the program for getting a boost didn’t
use High detail textures and actors, as well as coronas. Of
course, I can check them back and use them but then it would be
the same not to use the program.

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