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  PURE Digital SonicXplosion DVD review

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Gaming Output

Gaming wise, the SonicXplosion driver supports DirectSound, DirectSound3D, DirectMusic, A3D 1.0/2.0, EAX 1.0/2.0, I3DL2, Sensaura Macro FX, Zoom FX, MultiDrive, Sensaura 3D and Sensaura Environment FX. EAX Advanced HD support is unavailable, though this is also the case for every other Soundcard except for the Audigy’s (no, no such support in the Extigy either).

No hardware OpenAL driver is currently available either. On a similar, though far less important note, I3DL2 is supported though games support is more lacking than Creative’s EAX HD. A3D is also supported via conversion to DirectSound 3D, though this shouldn’t be of much relevance. For in-depth information on the supported Sensaura extensions & their features check out Sensaura's White Papers.

Perhaps most critically MultiDrive 5.1 is not supported, which means that as regards 3D audio gaming the SonicXplosion only supports Headphones, 2 or 4 channel output. Other Soundcards which lack MultiDrive 5.1 support, e.g. Santa Cruz, in most cases offer a virtual 5.1 output mode though given this is a mix of other channels (Front left & right in this instance) it’s generally not recommended given the somewhat detrimental effect on 3D positioning.

The Sensaura Information utility reveals further information on the SonicXplosion drivers:

The Sensaura Version used in the Drivers is also a rather old build, though to be fair other Soundcards like the Game Theater XP don’t use a much newer build either, e.g. the latest Hercules release uses build 2203.

The SonicXplosion’s Control Panel offers the ability to change several options regarding 3D Audio for the Soundcard as well.

To enjoy the full 3D audio capabilities of the SonicXplosion you’ll want to keep both Sensaura(tm) and EAX & MacroFX options enabled.

Testing out the SonicXplosion in games I used Operation Flashpoint, Unreal Tournament 2003, America ’s Army, Driver, Battlefield 1942 & a few others. As per the above the SonicXplosion can at greatest provide 4 channel output in DirectSound 3D supporting titles, which all of the above are. 3D positioning is for the most part excellent with Sensaura’s strength lying in front/rear transitions & side positioning. 2 channel 3D audio output is also quite good, much better than what the Audigy 1 is capable of. 4 channel output though good (Certainly above the Live!) will be somewhat dependent on your preferences compared to what other Soundcards do, e.g. I find the Creative Soundcards to provide more obvious rear speaker placement than Sensaura does. Overall though 3D positioning with the SonicXplosion is very favourable albeit it with the limitation of 4 channel output at greatest, which does put it at something of a disadvantage to those capable of true 5.1 or 6.1 output in DirectSound 3D, e.g. Acoustic Edge or Audigy/Audigy 2.

As regards EAX the SonicXplosion is somewhat less impressive when compared against the quality & support offered by the Creative’s own Soundcards, in general the reverb is noticeably weaker. Where EAX Advanced HD support is offered in games the SonicXplosion should be able to provide EAX 1/2 effects, instead though in the games I’ve tested this is not the case at all. This seems associated with the fact that all current EAX Advanced HD supporting titles provide 3D audio via OpenAL and currently all non-Creative Soundcards seem to offer no EAX effects in these games. Presumably this is down to lacking an OpenAL Driver – which should also yield lower CPU utilization than using the OpenAL wrapper supplied with those titles. 3D audio/positioning is itself unaffected by this however so it’s not a complete loss.

In Operation Flashpoint I experienced rather severe weirdness in audio output with EAX enabled, whereby several sounds sources played at a somewhat extreme volume level regardless of how far away the source actually was. This problem wasn’t limited to the SonicXplosion though, previous soundcards I’ve used also had the problem (Hercules Fortissimo II & Philips Acoustic Edge), a drivers update solved the problem (with the former at least).

Performance wise the SonicXplosion operated decently enough, though with more CPU intensive titles I did notice the system stuttering a lot more than with, say, the Audigy 2. Battlefield 1942 was perhaps by far the most noticeable of the games tested to display this, making it unplayable at times, unlike the Audigy 2.

Sound quality is fairly impeccable (beyond the Operation Flashpoint EAX weirdness) and I didn’t particularly notice any area where the SonicXplosion seemed to lag, bar of course as regards application of EAX effects.

Overall gaming with the Soundcard wise was decent enough though clearly the Drivers could well do with several updates to add an OpenAL Driver & MultiDrive 5.1 support to make it more competitive with other more gaming oriented Soundcards. Improved EAX support/compatibility would be nice too of course.




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