TechSpot



 

 

Terratec SoundSystem SiXPack 5.1+ Review

API Support

The SiXPack 5.1 (Much like every other CS4630/4624 Soundcard I’ve tested) supports EAX 1/2, A3D 1, I3DL2, Sensaura's MacroFX, MultiDrive, ZoomFX (Under development according to the TerraTec Website) & EnvironmentFX. While you are probably familiar with the first 3 the other 4 may not be so familiar to you. As per usual with most modern Soundcards, A3D 1.x support is provided by conversion to DirectSound3D.

MultiDrive is Sensaura’s own 3D positional audio Multi-speaker technology. Currently MultiDrive supports 4 Speakers & provides better-integrated front/rear hemispheres. Sensaura is working on a 6 Speaker MultiDrive as well, although whether or not the SiXPack 5.1 (Or other CS4630 Soundcards) will support this is unknown at this moment (Currently Hercules have developed their own 5.1/6.1 implementation for the Game Theater XP, whereas the Santa Cruz/SonicFury offer only a Virtual 5.1). In comparison the SiXPack 5.1 offers only the 4 Speaker MultiDrive, i.e. no 6 Channel Gaming/Music mode is available – similar to the Game Theater XP with older Drivers.

MacroFX allows for greater positioning of near-field proximity effects (1 meter or less from your virtual self), which gives the perception of sound sources being very close to you, a common example being that of bullets whizzing past your head or perhaps wind blowing in your face/ears in some sports games. For greater positioning accuracy MacroFX uses several zones depending on where the source is located.

ZoomFX is a DirectSound3D extension that simulates the acoustic energy from large sound emitting objects. Essentially it provides a way to realise that a (large) object will most likely consist of multiple sound emitting sources, e.g. from a train there will be noise from the engine, wheels, etc. It also realises that as such objects get closer that their volume can increase rather significantly, e.g. a train passing beside you is far louder than one some distance away.

EnvironmentFX is Sensaura’s own 3D Audio Environment modelling technology. Much like EAX, EnvironmentFX provides a variety (26) of environment presets to use & supports EAX 1.0, EAX 2.0 & I3DL2 (Support for any of these APIs in an Application/Game will automatically mean EnvironmentFX is supported, it is not an independent API as such).

Later on I’ll go into whether or not all these actually provide any benefits over other Soundcards at my disposal, i.e. Philips Acoustic Edge, SoundBlaster Live! Platinum, Videologic SonicFury, Hercules Game Theater XP & Fortissimo 2. Although for the most part you can ignore the SonicFury, Game Theater XP & Fortissimo 2 as these Soundcards use Sensaura technology (&support everything the SiXPack 5.1 does basically).

The SiXPack 5.1 also provides support for Microsoft’s (under-utilized) DirectMusic format. This was tested using the dxdiag utility.

As you can see, all tests for DirectMusic support were successful. The benefit of Hardware DirectMusic support, as you can probably guess, is that it offers lower CPU usage than were the Microsoft Software Synthesizer to be used instead. I’d test out the benefit of this in a Game, but I’m not aware of owning any DirectMusic supporting titles.

Course, only time will tell whether or not anything will come from this. But overall the SiXPack 5.1 supports a fairly versatile range of APIs; with Sensaura’s own DirectSound 3D extensions offering something extra over the Creative Live! & Audigy range.

 



Go to next page !

  TechSpot Pricewatch - Computer & Electronics Prices updated everyday

-
Search:    for    

Get weekly updates on new
articles, news and contests
in your mail!




-

  TechSpot  The PC Enthusiast Resource    |    News    |    Reviews    |    Guides    |    Product Finder    |    Downloads    |    Drivers    |    Forums    |    Archive    |    RSS Feeds


  Copyright © 1998-2012 TechSpot.com. TechSpot is a registered trademark. All Rights Reserved.

Advertising | About TechSpot