STB
Velocity 4400 review
By Todd
"Scuzzlebutt" Gable - Page 2/8
Impressions
Let’s talk
image quality. We know the TnT can pump out the fps, but so
did the Riva, infamous for ugly image quality. Well, Nvidia
did a 180. The Image quality of the TnT is excellent. The
OpenGL ICD produced superior image quality in both Quake2
and the Sin demo. The colors were better, textures sharper.
Image qaulity is hard to quantify, but it did look better to
me. Couple this with the fact that 1024x768 was smooth on
every game, outdoing a single Voodoo2’s top res of
800x600, the visuals of the STB Velocity are top notch.
Unreal’s OpenGL patch, although beta and young, showed
stunning visuals (see screen shots). I also tried a few
other D3D games, all worked flawlessly. Gameday 99,
Motocross Madness and Monster Truck Madness all looked as
good or better while outperforming the Voodoo2.
If I could own
only one 3d card, a TnT based card like the STB Velocity
4400 is definitely the card I’d pick. Fast D3d, OpenGL and
great image quality makes it the card to beat. The large
16MB unified memory and 2X AGP will allow it to handle the
upcoming large texture games. We have seen S3 touting it’s
texture compression, yet the TnT beat S3 at it’s own 22MB
Quake2 level (see http://www.tomshardware.com/releases/98q3/980818/index14.html).
The Voodoo2 is
still the current 3D king due to SLI, but its days are
limited by 3dfx’s short sightedness. It’s PCI split
memory design along with it’s 256x256 pixel texture
limitation will lead to it’s sudden downfall with the next
generation of 3D games. I am by no means calling the Voodoo2
a failing, I’ve owned one since day one, but for 3D games
to evolve to the next visual level developers must start
using high resolution textures. This evolution will be soon
upon us and the Voodoo2 will die away and make way for new
technologies like the TnT.
System
and methodology
Test system:
Abit BH6
Intel Pentium II 300mhz and 450mhz
128 PC-100 Micron 8ns w/ ECC
STB Velocity 4400 16MB SDRAM AGP
Creative Labs 8MB Voodoo2
Diamond Monster Sound
Diamond Fireport 40
IBM 9.1 GB UWSCSI 7200RPM
Conner 2.1 GB UWSCSI 5400RPM
Toshiba 32x SCSI CD-ROM
The tests were made on a typical P2 class machine. At 300Mhz
it represents lower and mid-end P2’s and 450Mhz for the
top-end. I ran a variety of games with both cards. I choose
standard games for benchmarks: Quake2, Forsaken, Sin Demo,
Unreal and Incoming.
These test
Direct3D, OpenGL and in the case of Unreal, Glide
performance with the Voodoo2 which I thought was the most
fair way to test since Voodoo2 based cards have the
advantage of the speed boost when using Glide. I ran with
V-sync off and no tweaks for either cards. Default clock
speed for both cards was also chosen. I despise Incoming, so
I only ran it at 640x480 to get an additional D3D test to go
along with Forsaken. Quake2 is always used, but Sin is a
more texture and polygon intensive OpenGL game, so it will
represent the performance of next generation games.
Unreal has a
beta OpenGL patch, but unfortunately the Voodoo2 must still
use Glide. It’s not a very fair test, but people are
interested anyway. This is not a Voodoo2 vs. TnT review. I
just included the Voodoo2 number for those of us who already
own Voodoo2s and want to compare. I used an 8MB Voodoo2
because that’s what I own. Both cards in the $150-$200
range and a 8MB Voodoo2 will perform neck and neck with a
12MB in most current games, Quake2 crusher demo excluded.

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