STB
Velocity 4400 review
By Todd
"Scuzzlebutt" Gable - Page 4/8
Sin
Demo benchmarks
Sin is a Quake2 engine based FPS. It uses
full 16bit textures, more textures and polygons per level
then Quake2. This leads to overall lower performance than
Quake2 on any given machine.
| SiN
demo (P2-300) |
|
STB
Vel 4400 |
CL
Voodoo2 |
%
Higher than V2 |
| 640x480 |
29.1 |
27 |
7.78% |
| 800x600 |
29.4 |
26.2 |
12.21% |
| 1024x768 |
27.5 |
N/A |
N/A |

| SiN
demo (P2-450) |
|
STB
Vel 4400 |
CL
Voodoo2 |
%
Higher than V2 |
| 640x480 |
45.7 |
49.8 |
-8.23% |
| 800x600 |
43 |
34.4 |
25.00% |
| 1024x768 |
31.9 |
N/A |
N/A |

With the more complex textures and levels the Velocity
starts to pull ahead of the Voodoo2 at 800x600. If this is
any indication of other upcoming games like Half-life and
Daikatana, then the Velocity has a bright future.
Unreal
benchmarks
With the recently released OpenGL “E”
patch for Unreal, the TnT can now play without any visual
artifact or crashes. At 640x480 the STB clocked in at 30fps
(Timedemo0.2) with the P2-450Mhz. Not quite the 50fps I’m
used to with the Voodoo2 and multi-texture patch, but then
again this is a beta OpenGL patch vs. Glide, the Voodoo2’s
native language. I did not test any higher resolutions
because the hud and menu won’t appear. I expect the TnT
will play catch-up when the Direct3D patch is released and
then optimized. We will have to wait and see.

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