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3D Spotlight : Hardware : STB Velocity 4400 review

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STB Velocity 4400 review
By Todd "Scuzzlebutt" Gable - Page 4/8

Sin Demo benchmarks
    Sin is a Quake2 engine based FPS. It uses full 16bit textures, more textures and polygons per level then Quake2. This leads to overall lower performance than Quake2 on any given machine.

SiN demo (P2-300)

STB Vel 4400

CL Voodoo2

% Higher than V2

640x480

29.1

27 7.78%
800x600 29.4 26.2 12.21%
1024x768 27.5 N/A N/A

SiN300.jpg (22297 bytes)

SiN demo (P2-450)

STB Vel 4400

CL Voodoo2

% Higher than V2

640x480

45.7

49.8 -8.23%
800x600 43 34.4 25.00%
1024x768 31.9 N/A N/A

SiN450.jpg (17923 bytes)

    With the more complex textures and levels the Velocity starts to pull ahead of the Voodoo2 at 800x600. If this is any indication of other upcoming games like Half-life and Daikatana, then the Velocity has a bright future.

Unreal benchmarks
    With the recently released OpenGL “E” patch for Unreal, the TnT can now play without any visual artifact or crashes. At 640x480 the STB clocked in at 30fps (Timedemo0.2) with the P2-450Mhz. Not quite the 50fps I’m used to with the Voodoo2 and multi-texture patch, but then again this is a beta OpenGL patch vs. Glide, the Voodoo2’s native language. I did not test any higher resolutions because the hud and menu won’t appear. I expect the TnT will play catch-up when the Direct3D patch is released and then optimized. We will have to wait and see.


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