Diamond
Viper II Z200 review
Posted
by Adam
Klein on March 24, 2000 - Page 4/6
Company: Diamond
Product: Viper
II Z200
Benchmarking and
Overclocking
For benchmarking, I choose to
run the same set of benchmark tests I had available for the CL
Annihilator Pro review. You have to keep in mind that these
results are with a 500MHz CPU, so there should be no
comparisons with my CL Annihilator Pro review and this one.
The Viper II performed very good, but nothing that got me
excited.
The Quake 3 results looked
great. This was mainly due to S3TC. The S3 Texture Compression
did, however, cause some visual degradation though. The look
of the sky in Quake 3 looks as though it were set in 16-bit
color mode, even though the 32-bit color setting was used.
Other than that, I would have
to say using S3TC is far more beneficial than the minor visual
degradation. From other reviews I have seen, it was noted that
the Viper II had some major visual problems with 3DMark 2000.
From my personal use with 3DMark 2000, the Viper II and some
new drivers, those problems went away. With Unreal Tournament,
I used S3's Metal API.
Test System:
-
Pentium
III 500E
-
Asus
P3B-F
-
256MB
Siemens/Infineon SDRAM
-
Western
Digital 27.3GB Hard Drive
-
Abit
Hot Rod 66 HD controller
-
Creative
Labs 48X CD-ROM
-
Aureal
SQ2500
-
Diamond
Viper II
Quake
3 Benchmark Results

|
Demo
1 |
Demo
2 |
| Fast |
75.3 |
73.6 |
| Normal
Quality |
74.6 |
72.6 |
| High
Quality |
66.2 |
69.1 |
Quake
2 Benchmark Results

|
16bit
color |
32bit
color |
| 640x480 |
116.2 |
115.8 |
| 800x600 |
110.9 |
109.2 |
| 1024x768 |
93.8 |
85.7 |
| 1280x960 |
84.6 |
71.4 |

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