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3D Spotlight : Hardware : Diamond Viper II Z200 review

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Diamond Viper II Z200 review
Posted by Adam Klein on March 24, 2000 - Page 4/6
Company: Diamond     Product: Viper II Z200

Benchmarking and Overclocking

For benchmarking, I choose to run the same set of benchmark tests I had available for the CL Annihilator Pro review. You have to keep in mind that these results are with a 500MHz CPU, so there should be no comparisons with my CL Annihilator Pro review and this one. The Viper II performed very good, but nothing that got me excited.

The Quake 3 results looked great. This was mainly due to S3TC. The S3 Texture Compression did, however, cause some visual degradation though. The look of the sky in Quake 3 looks as though it were set in 16-bit color mode, even though the 32-bit color setting was used.

Other than that, I would have to say using S3TC is far more beneficial than the minor visual degradation. From other reviews I have seen, it was noted that the Viper II had some major visual problems with 3DMark 2000. From my personal use with 3DMark 2000, the Viper II and some new drivers, those problems went away. With Unreal Tournament, I used S3's Metal API.

Test System:

  • Pentium III 500E

  • Asus P3B-F

  • 256MB Siemens/Infineon SDRAM

  • Western Digital 27.3GB Hard Drive

  • Abit Hot Rod 66 HD controller

  • Creative Labs 48X CD-ROM

  • Aureal SQ2500

  • Diamond Viper II

Quake 3 Benchmark Results

Demo 1 Demo 2
Fast 75.3 73.6
Normal Quality 74.6 72.6
High Quality 66.2 69.1

 

Quake 2 Benchmark Results

16bit color 32bit color
640x480 116.2 115.8
800x600 110.9 109.2
1024x768 93.8 85.7
1280x960 84.6 71.4

 


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