Visiontek
GeForce 2 GTS review
Posted by Julio
Franco on July 25, 2000
Company: Visiontek
Product: GeForce
2 GTS videocard
Visiontek
is an US based PC peripheral manufacturer that has been up for
more than 10 years now. Mostly dedicated to the OEM channel,
that could be one of the reasons you haven’t heard of these
guys as you hear from other manufacturers such as Creative or
Diamond who are also present in the retail market.
If you
have been an online price hunter before you might have heard
of Visiontek then, they have been making videocards based on
NVIDIA chips since the release of the original TNT2. Since
they only sell OEM boards it was very common to find them
selling for very low prices at Pricewatch.
So, what
is the difference between an OEM board and retail one? Since
OEM boards are supposed to be for system builders, they
don’t come in fancy boxes but white plain small boxes
carrying no extra bundle but the card itself, a CD with
drivers and sometimes a very basic manual. Not exactly a
pretty exciting picture but, if you consider that lowers the
prices then you have a good deal if you just want a very fast
card (GeForce 2 GTS based in this case) with no extras that
you may never use and could cost you extra money, too.
Taking a
quick look to the card I could notice it comes with no TV-Out
connector, which comes as a standard feature on most board
nowadays. The absence of the connector is intended to cut
prices as well but definitely you are out of luck if you did
want to take advantage of it.
Now, onto
the GeForce 2 GTS chip, undoubtedly the fastest 3D chip
available in the market, with the combination of 32 or 64mb of
Double Data Rate (DDR) memory, NVIDIA has got an unbeatable
combo since the original GeForce cards were released.
Additionally
of the faster clock rates, the second generation of the
GeForce features improved Transform & Lighting (according
to NVIDIA), I guess that’s ok considering they have been
promoting T&L a lot since they got it implemented on their
chips, however the number of titles that really take advantage
of it and that really pump up that polygon count on screen is
still poor.

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