| Second
Generation Transform and Lighting Engines |
Offloads
graphics-intensive workload from the CPU and puts it on
a faster, graphics-specific GPU. Provides for a
powerful, balanced PC platform that enables extremely
high-polygon count scenes to be rendered at speeds
greater than 25 million polygons per second.d.
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NVIDIA
Shading Rasterizer (NSR)
|
Brings
natural material properties (smoke, clouds, water,
cloth, plastic, etc.) to life via seven simultaneous
pixel operations that deliver advanced per-pixel shading
capabilities in a single pass. |
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| High-Definition
Video Processor (HDVP) |
Enables
consumers to turn their PCs into full-quality DVD
players and HDTV receivers/players.
|
| High-Performance
Hardware Anti-Aliasing |
Removes
the "jaggies" and creates nice, smooth edges. |
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| Support
AGP 4X/2X, AGP Texturing and Fast Writes |
Takes
advantage of new methods for transferring information
more efficiently and allows content developers to use
high-quality 32-bit color textures and high-polygon
count scenes.
|
| TV-Out
and Video Modules |
Gives
end users the option of big-screen gaming, digital
timeshifting VCR and video editing. |
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| Unified
Driver Architecture |
Guarantees
forward and backward compatibility since all NVIDIA
products work with the same driver software. Simplifies
upgrades.
|
| Integrated
TMDS Transmitter |
Allows
connection to a digital panel/CRT without additional
cost. |
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| 32-bit
Color |
Increases
image quality and eliminates color banding. |
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| 32-bit
Z/Stencil Buffer |
Eliminates
"polygon-popping" in high-polygon count scenes
typically found in games and high-fidelity 3D
applications. |
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| Microsoft®
DirectX® 7 and OpenGL® Optimizations and Support |
Delivers
the best performance and guarantees compatibility with
all current and future applications and games. |