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3D Spotlight : Hardware : Visiontek GeForce 2 GTS review

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Visiontek GeForce 2 GTS review
Posted by Julio Franco on July 25, 2000 - Page 2/5
Company: Visiontek     Product: GeForce 2 GTS videocard

Features and Specs

Second Generation Transform and Lighting Engines Offloads graphics-intensive workload from the CPU and puts it on a faster, graphics-specific GPU. Provides for a powerful, balanced PC platform that enables extremely high-polygon count scenes to be rendered at speeds greater than 25 million polygons per second.d.

NVIDIA Shading Rasterizer (NSR)
Brings natural material properties (smoke, clouds, water, cloth, plastic, etc.) to life via seven simultaneous pixel operations that deliver advanced per-pixel shading capabilities in a single pass.
High-Definition Video Processor (HDVP) Enables consumers to turn their PCs into full-quality DVD players and HDTV receivers/players.
High-Performance Hardware Anti-Aliasing Removes the "jaggies" and creates nice, smooth edges.
Support AGP 4X/2X, AGP Texturing and Fast Writes Takes advantage of new methods for transferring information more efficiently and allows content developers to use high-quality 32-bit color textures and high-polygon count scenes.
TV-Out and Video Modules Gives end users the option of big-screen gaming, digital timeshifting VCR and video editing.
Unified Driver Architecture Guarantees forward and backward compatibility since all NVIDIA products work with the same driver software. Simplifies upgrades.
Integrated TMDS Transmitter Allows connection to a digital panel/CRT without additional cost.
32-bit Color Increases image quality and eliminates color banding.
32-bit Z/Stencil Buffer Eliminates "polygon-popping" in high-polygon count scenes typically found in games and high-fidelity 3D applications.
Microsoft® DirectX® 7 and OpenGL® Optimizations and Support Delivers the best performance and guarantees compatibility with all current and future applications and games.


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