Voodoo 3 3000 PCI review
Posted by Thomas
McGuire on January 31, 2000 - Page 3/6
Interactive Product: Voodoo
3 3000 PCI
The Voodoo3 being a 3dfx card
has some rather unique features, & some missing
features. The Highs being;
- Glide support
- Excellent overclocking abilities
- High software compatibility & works on
most platforms (e.g. Mac, Linux, Windows 9x & NT)
- 350Mhz RAMDAC for high refresh rates
- Excellent 16-bit image quality (plus the
additional rendering options)
The Lows being;
- Lack of 32-bit rendering (externally at
- Limited to 256*256 texture sizes
- Opengl driver needs some work
- Some incompatibilities (usually
patches available to fix this however)
To be perfectly honest the most
important low (for me) would be the limited texture
size. This has a far greater impact on visuals than
32-bit colour does. Currently the only game that comes to
mind that requires 32-bit output is Delta Force 2.
The opengl driver, while being
improved with each release still has some bugs in it (e.g.
slowdown with blood platters in Quake 3 & opengl screen
saver crashes). That said the Voodoo 3 ran fine for me in
all I put it through. All my games ran fine on it, DVD’s
played back fine as well.
3dfx’s next big thing, the
VSA-100 will fix all these “issues”, providing 32-bit
colour output & allowing 2048*2048 texture sizes.
16-bit V 32-bit
As you no-doubt have heard
about by now. 3dfx’s stance on 32-bit colour is that the
speed hit isn’t worth it at the moment. The Voodoo 3 has
an optional new renderer to allow what amounts to 22-bit
output. The performance hit of this is minimum & does
remove a lot of the banding that can be seen in 16-bit
output. As mentioned above VSA-100 will support 32-bit
rendering & best of all 256*256+ texture sizes.
Most people will have
difficulty spotting the differences between 16 & 32-bit
rendering when playing games (due to the fact you generally
don’t sit still & stare at the screen looking for
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