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3D Spotlight : Hardware : 3dfx Voodoo 5 5500 AGP review

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3dfx Voodoo 5 5500 AGP review
Posted by Thomas McGuire on August 30, 2000 - Page 3/10
Company: 3dfx Interactive     Product: Voodoo 5 5500 AGP

Testing notes

Before I go anywhere near benchmarks/screenshots I’d just like to make a few things. I’m not going to be doing much non-FSAA benchmarks for the simple reason that I hate what non-FSAA looks like now.

All screenshots were originally saved in both Targa (*.tga) & JPEG (*.jpg) format with highest image quality used, rather than highest compression. Although due to file size limitations the Targa images have since been dropped.

Other than those few things I approached the review like a regular gamer would a game, i.e. I want a playable game with a good image quality/performance trade-off. Benchmarks were carried out as such. Where appropriate you may download the config files used in the games.

Display settings used during benchmarking unless otherwise noted were;

  • 3D Filter Quality – High

  • Alpha-Blending – Sharper

  • Anti-Aliasing – Dependant on the benchmark.

  • Level Of Detail Bias – -1.5

  • Z-Buffer Optimization – Enable

  • Glide Splash screen – Disable

  • Legacy Texture Compression – Enable

  • Maximum Buffered Frames – 2

  • Rendering Color Depth – Software controlled

  • MIP Map dithering – Enable

  • Tripple Buffering - Disable

My system

For sake of convenience here is what my system consists of - this is what was used during testing of the Voodoo 5 5500 AGP.

All latest drivers are installed (Official drivers that is) & any other relevant updates. Unless noted otherwise BIOS settings & others were set as shown in the appropriate Tweaking guides.

 


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