Guillemot
MaxiGamer Xentor 32 review
Posted
by Tom
Jensen on August 4, 1999 - Page 2/6
Features
and Specs
-175MHz core
chip speed - Fastest TNT2 ULTRA
-32MB ultra-fast 183MHz RAM to tackle texture intensive
games
-Outstanding resolutions up to 1920 x 1440 in 16 million
colors
-High quality 30-fps full-screen hardware assisted
-DVD playback TV-Out for excellent image rendering of games
and DVD-Video on TV
3D
Solution
- Incorporates
NVIDIA’s latest high-end 3D graphics processor -the
128-bit RIVA TNT2 ULTRA™- generating up to 9 million
triangles/sec
- 300
million texture-mapped pixels/sec
- 2.73GB/s
data transfer rate from 32MB, 183MHz on-board RAM
- World's
fastest, true color, full 32-bit 3D rendering
- AGP 2X
compatible with full sideband support and AGP texturing-
In addition to the frame buffer, the 32MB on-board RAM
enables the support of heavier textures
- OpenGL®
and Direct3d™/DirectX™ hardware accelerator
3D
Functions
- TwiN
Texel™ (TNT2 ULTRA) architecture (two pixels per clock
cycle) with 32-bit rendering for:
- High-definition resolutions and extraordinary fill
rate results
- Advanced single-pass multi-texturing effects bump
mapping in one clock cycle
- 32-bit
Z-buffer for higher depth details (24-bit Z-buffer and
8-bit stencil buffer)
- Anti-aliasing,
fogging, lighting, mip-mapping, anisotropic filtering
and more!
- Complete
DirectX 6™ hardware support
2D
Performance
- Advanced
2D engine performing fast 32-bit VGA/SVGA displays
- State-of-the-art
powerful 128-bit processor / 128-bit memory exchange
- Outstanding
resolutions up to 1920x1200 in 16,7 million colors and
2048x1536 in 65,000 colors performed with a 300MHz
RAMDAC
- Optimizes
Microsoft Windows® GDI data transfer in 128-bit
hardware
|
Maximum
2D and 3D Resolutions
|
| Resolution
|
Maximum
Colors
|
Maximum
Refresh Rate
|
| 640x480
|
Up
to 16,7 million
|
240
|
| 800x600
|
Up
to 16,7 million
|
240
|
| 1024x768
|
Up
to 16,7 million
|
200
|
| 1152x864
|
Up
to 16,7 million
|
150
|
| 1280x1024
|
Up
to 16,7 million
|
120
|
| 1600x1200
|
Up
to 16,7 million
|
85
|
| 1920x1200
|
Up
to 16,7 million
|
75
|
| 2048x1536
|
Up
to 16,7 million
|
60
|
What
you need
-
Pentium®
II and higher or 100% compatible
-
Available
AGP slot (AGP 1.0, 2.0 / AGP 4X)
-
16MB
RAM (32MB recommended for games)
-
10MB
hard disk space (more to install games)
-
CD-ROM
or DVD-ROM drive
-
Microsoft
Windows® 95 OSR2, 98 and higher

Next
Page
|