Home | Reviews | Guides | Downloads | Drivers

Go to Forums

 
-
 

 

-

3D Spotlight : Hardware : Guillemot MaxiGamer Xentor 32 review

Advertising
About

 
Guillemot MaxiGamer Xentor 32 review
Posted by Tom Jensen on August 4, 1999 - Page 2/6

Features and Specs

-175MHz core chip speed - Fastest TNT2 ULTRA
-32MB ultra-fast 183MHz RAM to tackle texture intensive games
-Outstanding resolutions up to 1920 x 1440 in 16 million colors
-High quality 30-fps full-screen hardware assisted
-DVD playback TV-Out for excellent image rendering of games and DVD-Video on TV

3D Solution

  • Incorporates NVIDIA’s latest high-end 3D graphics processor -the 128-bit RIVA TNT2 ULTRA™- generating up to 9 million triangles/sec
  • 300 million texture-mapped pixels/sec
  • 2.73GB/s data transfer rate from 32MB, 183MHz on-board RAM
  • World's fastest, true color, full 32-bit 3D rendering
  • AGP 2X compatible with full sideband support and AGP texturing- In addition to the frame buffer, the 32MB on-board RAM enables the support of heavier textures
  • OpenGL® and Direct3d™/DirectX™ hardware accelerator 

3D Functions

  • TwiN Texel™ (TNT2 ULTRA) architecture (two pixels per clock cycle) with 32-bit rendering for:
    - High-definition resolutions and extraordinary fill rate results
    - Advanced single-pass multi-texturing effects bump mapping in one clock cycle
  • 32-bit Z-buffer for higher depth details (24-bit Z-buffer and 8-bit stencil buffer)
  • Anti-aliasing, fogging, lighting, mip-mapping, anisotropic filtering and more!
  • Complete DirectX 6™ hardware support

2D Performance

  • Advanced 2D engine performing fast 32-bit VGA/SVGA displays
  • State-of-the-art powerful 128-bit processor / 128-bit memory exchange
  • Outstanding resolutions up to 1920x1200 in 16,7 million colors and 2048x1536 in 65,000 colors performed with a 300MHz RAMDAC
  • Optimizes Microsoft Windows® GDI data transfer in 128-bit hardware 

Maximum 2D and 3D Resolutions

Resolution Maximum Colors Maximum Refresh Rate
640x480 Up to 16,7 million 240
800x600 Up to 16,7 million 240
1024x768 Up to 16,7 million 200
1152x864 Up to 16,7 million 150
1280x1024 Up to 16,7 million 120
1600x1200 Up to 16,7 million 85
1920x1200 Up to 16,7 million 75
2048x1536 Up to 16,7 million 60

What you need

  • Pentium® II and higher or 100% compatible

  • Available AGP slot (AGP 1.0, 2.0 / AGP 4X)

  • 16MB RAM (32MB recommended for games)

  • 10MB hard disk space (more to install games)

  • CD-ROM or DVD-ROM drive

  • Microsoft Windows® 95 OSR2, 98 and higher

 


Next Page

 

 ^.TOP     !.HOME

--- Copyright © 1998-2012 Julio Franco and TechSpot.com. All rights reserved.
For information on how to advertise, enter here.