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Visiontek Xtasy GeForce4 Ti4600 & Ti4400 review

What’s new on the GeForce 4 chip?

Ok, so you pay all that money and you get what? I hear you… you want to know what are these new toys capable of.

While this is our first real review on a GeForce 4 Ti board (yes, what a shame – many more in the works anyway ;)), I thought it would be good idea to briefly explain what NVIDIA has packed on their newest video chip. While most of these features are now available on hardware, they will hardly get implemented on current games but next-generation ones, not the case of all new features on the GeForce 4, as some of them don’t rely on its implementation and can be used right away.

nfiniteFX II Engine

An updated feature from the original GeForce 3, according to NVIDIA performance has been increased as much as three times from the previous chip. The chip now boosts among other features dual programmable Vertex Shaders (versus one on the GF3) and more advanced Pixel Shader Pipelines. While implementation of these features still have to be seen on games, NVIDIA has released a couple technology demos that better explain what can be achieved, on their white paper they gave an example: “how to render realistic hair and fur?”


Individual hairs react to the light based on orientation
of the light and structure of hair. This occurs on a per-pixel basis.

Accuview AA

Here’s the concept behind Accuview AA directly from NVIDIA’s white paper: “The Accuview engine improves upon NVIDIA’s multisampling technology by providing a variety of multisampling modes. These modes include 2x, 4x, Quincunx, and a new 4XS mode that delivers improved subpixel coverage better texture quality. In addition, Accuview incorporates anisotropic filtering for more detailed images, and a patent-pending pipeline to increase overall performance.”

So, according to NVIDIA their new implementation of anti-aliasing should reduce performance loss when enabling it. Of course, we couldn’t get leave you without some real world testing and for that same reason we tested the new Ti4600 head to head to the older GF3 Ti500 using all the anti-aliasing modes available, the important factor there will be the reduced performance loss, you can jump to our benchmark results here for seeing such results.

In the meantime, I will concentrate on visual quality, especially on the newly introduced 4xS mode which IMHO is the best AA implementation I’ve seen so far on a NVIDIA board. While all the hype was behind NVIDIA’s Quincunx mode a while ago, that’s definitely two blurry for my taste, leaving me with the same original 2x and 4x options. The new 4xS mode adds much more detail to the textures being anti-aliased which results in a jaggy-less, non blurry image.

In this example you can clearly see the quality difference between 4x AA and 4xS AA. The price of the higher quality still has to be seen, but so far, I’m sold =).

I decided to give 4xS a go by myself, here is a quality sample I took from one of the few tennis games available for the PC, Tennis Masters Series by Microids:



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