A vibe-coded GTA VI PC port is coming, whether Rockstar likes it or not

Alfonso Maruccia

Posts: 2,828   +1,101
Staff
Here We Slop Again: Thanks to the enormous amount of data used to train modern large language models, fame-seeking young devs and AI enthusiasts are now hard at "work" on previously unthinkable porting projects. Even GTA VI, one of the most anticipated games in recent years, might not be immune to the brute-force power of vibe-coding chatbots.

Former Rockstar North technical director Obbe Vermeij thinks a PC port of GTA VI could arrive sooner than expected, because Rockstar and Take-Two may want to get ahead of any attempt to put an unofficial version of the game out on the platform.

Vermeij, who left the studio in 2009 and admits he doesn't know what Rockstar is thinking, said generative AI has really changed the world, and that it's now a big question for developers and publishers how to avoid having their games duplicated by chatbots.

In a recent interview with Rock Paper Shotgun, Vermeij explained that most publishers prefer to launch on all available platforms at once, since that means paying for only one marketing campaign. Grand Theft Auto has always lived by its own rules, so Rockstar sticks with consoles first. However, AI-assisted "decomps" are essentially jeopardizing any effort to keep major releases such as GTA VI locked away from the PC.

Bringing Rockstar's crime epic to computers would cost a ton of AI tokens, and will likely result in a subpar effort compared to a properly developed port. And yet, Vermeij thinks people will try to produce a recompiled version anyway. It would take a long time and likely tens of thousands of dollars in tokens, but he expects someone to give it a shot as soon as the game is out.

In Vermeij's view, the threat of a vibe-coded GTA VI PC build could push Rockstar to speed up its porting efforts. Thanks to GenAI's efficiency at brute-forcing through existing code bases, an official PC version could be a little closer than anticipated. Either way, Rockstar will likely do everything it can to limit the impact on the game's potential sales on the platform.

Vermeij sees generative AI as an existential worry for game developers, whether they are major labels or small indie studios like his own GabberGames, which are even more vulnerable.

Also read: From Halo to Adobe Clones, Why AI Is Suddenly Cracking Open Old Software

A giant such as Take-Two can unleash its lawyers on any decomp effort, and a big game may be too much for the AI to handle well, but Vermeij admits he doesn't see how anyone could fully protect against it. In his words, it's a brave new world, and the next couple of years will show how it plays out.

Vermeij also recalled his time at Rockstar during the early GTA days. He didn't work on GTA 1 and 2, but he sat right next to the GTA 1 team. PC was the main focus back then, with an outside studio in Dundee handling the PlayStation version, and yet the PlayStation versions sold much better than the PC ones. For GTA 3, Rockstar flipped its priorities and built the console version first.

Permalink to story:

 
I think it would be less work than this article is suggesting to get GTA6 running on the PC; the most difficult part will simply be finding a jailbreak for latest firmware version, in order to dump the game files. There has already been a ton of progress on PS5 emulators, and a lot of that will translate directly into getting GTA6 running.
 
There is a good chance an AI assisted PC port could be better than the official PC port. If it simply runs the game we'll without the rockstar games launcher, it will be better.
 
If one company is safe from vibe-coding, it is rockstar. They put so much attention into small details most studios overlook that it would not be possible to match their quality.
 
Oh I'm sure they could if they really wanted to.
That's the thing. It's not a question of can they, it's more of a question of how much more money can we make if we don't? There's far more people with PCs who want to play this game compared all the console bases combined. If they only release it on consoles first then some of the people who want it for PC will buy it on consoles if that's the only option available. Then when then PC version comes out some of them will buy it a second time because the PC version will be better. It's not performance limited by specific hardware like with consoles.

Basically, it's not about what they can and can't do, but rather how can they squeeze maximum profit out of the people who really want it.
 
If one company is safe from vibe-coding, it is rockstar. They put so much attention into small details most studios overlook that it would not be possible to match their quality.
Considering how many AAA studios that have en****tified in the past decade or 2 (letalone the AAA flops in recent years), I wouldn't have that much blind faith. GTA is insulated by their loooong dev time, but lets see if they can deliver a proper game that feels like the old games, or if it gets sanitized and only really is technically impressive.....
 
Back