AMD announces Mantle SDK beta for developers

By Scorpus ยท 8 replies
May 1, 2014
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  1. AMD has today announced the next major phase for their low-level Mantle graphics API: a private, beta SDK for developers, which they can use to integrate Mantle into their game engines.

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  2. hahahanoobs

    hahahanoobs TS Evangelist Posts: 2,040   +678

    " Companies no longer have to partner directly with AMD to get in on the Mantle action..."

    If only they could have pulled this off from the start. It was obvious AMD didn't have the time or the money to keep going back and forth between devs.
  3. VitalyT

    VitalyT Russ-Puss Posts: 3,664   +1,949

    When the first round of articles came out about Mantle, it looked like a complete disaster. When the second wave of articles came out with updated games, it looked like a total waste of developers' time.

    What changed since then to cause that much interest all of a sudden? The gaming market must be in a complete depression to have interest in a platform that offers such evidently low improvements as we saw.
  4. Forg0t2

    Forg0t2 TS Booster Posts: 147   +25

    Don't you understand? This is good sales talk :p
  5. hahahanoobs

    hahahanoobs TS Evangelist Posts: 2,040   +678

    I thought the same as soon as I saw slides from AMD saying Mantle was targeted for low end CPU's and high end GPU's, and then DICE saying you could get the same results with both a high end GPU and CPU. That kind of confusion was an immediate red flag.

    Fanboys, marketing and possibly the placebo effect. Tests I've read online show very little gains with anything higher than an APU, but you'll still find people saying in their experience, they are getting ~20-30fps boosts with varying setups including overclocked K processors. So I don't know what's going on.

    In my experience with 14.2 and 14.3, I had stuttering and loss of frames. IMO for the sake of Mantle, this SDK must greatly improve things, or this will be remembered in my mind anyway, as just another smokescreen (one other being FreeSync) to bring some positive to a still hurting AMD.
  6. GhostRyder

    GhostRyder This guy again... Posts: 2,198   +593

    Mantle has shown improvements on many platforms up to 50% in some cases on the Thief game. It has not gotten irrelevant, its gotten more relevant to give PC people more control of the GPU and make games more accessible to the mobile and PC crowd (Laptops and desktops).

    It works...There is plenty of proof it does what its supposed to which offers improvements and stability across all platforms.

    The point of Mantle is to make PC's have a better low level control of the GPU and make choosing a CPU alot easier. It also makes games run better on the hardware provided which is better for everyone. Giving the SDK will help devlopers and indie-game people develop better games across the board. This is a good thing and I can tell you its going to end up helping the platform all together. Ill be taking a look at this kit and seeing what can be done as well.
    VitalyT likes this.
  7. Revolution 11

    Revolution 11 TS Enthusiast Posts: 40

    Mantle has already proved useful as a force of change as Nvidia is now talking about improving their OpenGL drivers to be closer to bare metal and Microsoft was pressured into doing the same with DirectX 12.

    Whether Mantle itself will have any value is up to AMD. I think that adoption has been hampered because AMD did not have the resources to do the SDK and Mantle launch on a more timely basis.
  8. dividebyzero

    dividebyzero trainee n00b Posts: 4,891   +1,264

    You have it the wrong way around. Nvidia's OGL extensions came about at the same time that their Kepler architecture which support them. They were presented at SIGGRAPH in 2012.
    FWIW, AMD's own OGL extensions also predate Mantle. In fact the OpenGL 4.4 specification arrived a full two months before Mantle's first slide deck.
  9. "Giving the SDK will help... ...indie-game people develop better games across the board."

    As an Indie, I strongly disagree. AMD has given me no indication that Mantle will help me develop better (or any) games across the board.

    From my stand-point there is no api. There is no software. There is no documentation, period. You can say, "Just wait, it'll be here soon. Just wait till it's out of beta." I have been waiting, and still nothing.

    What AMD has shown, is an enormous amount of favoratism to the AAA title companies. From the beginning they were working with Dice and then Eidos during the "private" alpha. And now the're working with more AAA companies on the "private" beta.

    Just wait, just wait... till next year? When these AAA's have had almost 1-2 years to learn and implement Mantle? There is no indication that I'll have access to the api any time soon, if ever.

    AMD has called it an open, cross-platform api, when in fact it is a closed (Nvidia and others have no say in the API) hardware dependent (GCN architecture) API.

    It was a private alpha and private beta. And I wouldn't be surprised if it became a private API.
    cliffordcooley likes this.

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