Bethesda teases E3 presentation with Rage 2 gameplay trailer

Cal Jeffrey

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Bethesda Softworks dropped a gameplay trailer for Rage 2 today as promised. It also shed a bit more light on the story behind the game in a blog post this morning and peppered it with a few screenshots.

Rage 2 will be a collaborative effort. Avalanche Studios has been heading up the project with Doom’s id Software providing FPS support. Avalanche is best known for the Just Cause franchise, but it is also the developer responsible for Mad Max. In fact, watching the gameplay, I was thinking to myself, “This is Mad Max only in first person.” And that is not a bad thing.

The game, which Bethesda describes as an “open-world shooterverse,” takes place in a post-apocalyptic world that has been devastated by an asteroid. Eighty percent of the planet’s population has been wiped out, and laws are nonexistent. Humanity has become tribal, and gangs rule territories by force.

The player assumes the role of Walker, “the last Ranger of Vineland.” His goal is to dismantle the tyrannical gang the Authority that you might remember from the first game, but first, he has to survive the harshness of the wasteland.

Vehicle combat will play a role in the game, and you can expect it to be just as fun as the vehicular combat in Mad Max. However, let us not forget that Rage 2 is a first-person shooter. Walker will have an assortment of weapons at his disposal, which will be upgradeable.

Additionally, the Vineland Ranger is an Arkist — the last of his kind with special Nanotrite abilities. This heritage is what makes him a target for the Authority, but it is also what gives him the power to “crush enemies into paste from above in a devastating slam attack or send them flying away from him with a lethal energy push.”

He can also use his powers to “Overdrive” his weapons giving them powerful attributes.

“Walker will also learn to channel these Nanotrites into his weapons, pushing them into an awe-inspiring Overdrive, a unique skill that lets him push his guns beyond their limits and unleash absolute hell on his foes. While in Overdrive, Walker’s guns do more damage, they gain new attributes, enemies drop better rewards, and Walker’s health starts to regenerate. When timed correctly, Overdrive is more than enough to tip the scales in a tricky fight.”

Rage 2 is not due out until next year on Xbox One, PlayStation 4 and PC, but Bethesda promises to bring us “a lot more” gameplay and details at E3 2018. The BE3 Showcase is scheduled for Sunday, June 10, at 6:30 pm PDT. Bethesda will be streaming the presentation live on Twitch, YouTube, Twitter, Facebook, and on its own website.

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Wasn't the first Rage a total flop that was a steamy pile of garbage because of performance issues and overly linear gameplay? I own it on Steam and managed somehow to get 3 hours of game time in it but remember it being a pretty terrible game despite the hype it had before launch, something about the textures being massive and beautiful but no existing GPU having enough VRAM to actually properly load any of it. If this is just a re-skinned Mad Max I can see it at least being playable to a certain extent...
 
Never had any problems with it but I do remember it was fairly demanding on the graphic's cards; but I agree that if they try too much blending with Mad Max it won't be worth a hoot. They need to stick with the original theme and expand on it. They have plenty they can do with it without making it some kind of hybrid of another game ......
 
Never had any problems with it but I do remember it was fairly demanding on the graphic's cards; but I agree that if they try too much blending with Mad Max it won't be worth a hoot. They need to stick with the original theme and expand on it. They have plenty they can do with it without making it some kind of hybrid of another game ......
I didn't have a PC at the time, played this on console (2 or 3 disks if I remember correctly) and it ran really well surprisingly. I really enjoyed it, although it did begin to get repetitive late-end game.
 
I had no problems running it, but I got it about a year after it was released, so all the bugginess was patched out. I thoroughly enjoyed it. It was linear, but was still fun to play. The ending was stupid though.
 
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