Check out some of the amazing booths from the 2017 Tokyo Game Show

midian182

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The 2017 Tokyo Game Show isn't open to the general public until this weekend, but yesterday was the first day that businesses, press, and those within the industry could attend. Like all expos, the place is packed with some amazing booths. And thanks to fewer people blocking the view, Kotaku managed to capture some of the more impressive displays.

Capcom's Monster Hunter World is set to be one of the event's biggest draws. As such, its huge, jungle-style booth looked like something from Jurassic Park and contained a full-sized replica of one of the game's dragons. It will release on January 26 for Xbox One and PlayStation 4, and arrives on PC at a later date.

For those who don't know, Resident Evil is known as Biohazard in Japan. The seventh entry in the main series was met with critical and player acclaim, despite the switch to a first-person view. There were booths at the Game Show for its next piece of DLC - Not a Hero --- which sees the return of franchise regular Chris Redfield. It releases on the same day as Resident Evil 7: Gold Edition, December 12. One booth includes a cool-looking shooting range where visitors can try out weapons from the game; not real ones, presumably.

Booths with themes based on the New Dynasty Warriors, Final Fantasy (notice the Moogle), Metal Gear Survive, and Kiwami 2 --- a complete remake of Yakuza 2 --- were photographed, alongside several others. There's also what appears to be cabinet versions of the upcoming PS4-exclusive Gran Turismo Sport and the remake of mech action game Zone of the Enders: The 2nd Runner, which comes with VR support.

All images courtesy of Kotaku

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And the previous article was all about the cost of making games. This gaming show sure doesn't look like any low budget setup to me which further explains the cost that goes into games.
 
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And the previous article was all about the cost of making games. This gaming show sure doesn't look like a low budget setup to me.
Ah see this is "marketing" and each one of those major studios would probably have 10 people in said department. To include the extra "overhead" of this Game Show they budget $15,000 each for this month so just a mere $150,000...
 
Ah see this is "marketing" and each one of those major studios would probably have 10 people in said department. To include the extra "overhead" of this Game Show they budget $15,000 each for this month so just a mere $150,000...
Marketing eats up a huge portion of games budgets. It doesn't help that the dev's spend years and millions on making a fantastic game then releasing it, expecting to make a packet from it yet nobody knows it exists because somebody forgot to market it.
 
Marketing eats up a huge portion of games budgets. It doesn't help that the dev's spend years and millions on making a fantastic game then releasing it yet nobody knows it exists because somebody forgot to market it.
That was sort of my point, Marketing gets a bigger budget. As per the last article, the budget is done per person and $15,000 each was 50% higher than the dev team members got. But their's less of them in the Marketing department of course!
 
And here would be a perfect example of the previously mentioned "overhead" .... be it all too bloated, there's no place like a good tax write off!
 
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