I'm having some trouble relating to directx not being able to create devices for games that take up fullscreen. But for any games I've setup that play in a windowed screen they work without fail even when other games that do require directdraw fail. I honestly have no idea what's wrong. A simple restart fixes it but this problem just keeps occurring over and over. I've tried reinstalling directx and video card drivers already. I'm currently using catalyst 8.10 right now for my stuff. It sometimes occurs after I finish watching some shows on media player classic. It happens for games that do not need heavy processing power to play. I tried going into dxdiag to disable/enable directdraw and it only worked once. It's not working anymore. I've asked at a few forums, one said to update directx to the very latest one (just released two days ago). But no go; the problem continues. DirectDraw test results: Failure at step 17 (SetDisplayMode to 640x480x16): HRESULT = 0x80004001 (Not implemented) Direct3D 7 test results: Failure at step 39 (SetDisplayMode to 640x480x16): HRESULT = 0x80004001 (Not implemented) Direct3D 8 test results: Failure at step 8 (Creating 3D Device): HRESULT = 0x88760827 (error code) Direct3D 9 test results: Failure at step 8 (Creating 3D Device): HRESULT = 0x8876086c (error code) I'd really appreciate some help.