EA closes legendary RPG studio BioWare following its $55 billion buyout

Daniel Sims

Posts: 2,613   +79
Staff
Ripple effect: BioWare fans have repeatedly feared for the studio's future ever since EA acquired the company nearly 20 years ago, and those fears intensified after last year's announcement of a Saudi-led leveraged buyout. Although BioWare hadn't released a hit title in 12 years, its early successes helped define the RPG genre, and fans likely still held high hopes for the next Mass Effect entry.

In a letter to staff on Wednesday, EA announced the closure of BioWare's Edmonton studio, its last, as part of broader cost-cutting layoffs. The storied RPG developer had begun early development on the next Mass Effect, informally known as Mass Effect 5, which has now been canceled.

EA eliminated around 400 positions this week, including a skeleton crew of 50 at BioWare. BioWare had already suffered severe layoffs last year after multiple releases that missed sales projections over the past decade.

The closure was one of the most feared outcomes of EA's recent $55 billion leveraged buyout by the Saudi-led Public Investment Fund (PIF), Silver Lake, and Affinity Partners. Affinity Partners was founded by Jared Kushner, President Donald Trump's son-in-law. The deal saddled EA with roughly $20 billion in debt.

BioWare was founded in Edmonton, Canada, in 1995 by Drs. Greg Zeschuk, Ray Muzyka, and Augustine Yip. Its first release was Shattered Steel, and over the next decade the company helped define RPGs with games like Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, and Jade Empire. TechSpot previously listed BioWare among its 10 favorite game developers of all time.

EA acquired BioWare in 2007, around the time it released the first entry in the still-beloved Mass Effect series. The studio's other successful modern franchise, Dragon Age, launched in 2009.

After the original Mass Effect trilogy and the first two Dragon Age games, BioWare's following projects faced multiple challenges. Creative pivots, often mandated by EA, a lack of resources, and trouble with EA's Frostbite game engine pushed Dragon Age: Inquisition, Anthem, and Mass Effect: Andromeda into development hell.

While critics heaped Inquisition with praise and several outlets named it 2014's Game of the Year, it proved to be BioWare's final success. Technical debt from that project contributed to Andromeda's disastrous launch.

Anthem arguably fared worse, and BioWare stopped supporting the live-service title two years after its 2019 launch. While the studio's last title, Dragon Age: The Veilguard, fared somewhat better, its development U-turned twice, and it ultimately missed EA's sales projections.

BioWare announced the next Mass Effect in 2020 with a brief teaser, and the project appeared only in a few short teasers afterward. The news of the studio's closure will likely revive memories of the fate of other EA-acquired studios like Westwood, Pandemic, Maxis, and Bullfrog.

As EA steps away from RPGs, it is predictably doubling down on first-person shooters and sports titles. The publisher confirmed plans to build on the success of Battlefield 6 and Apex Legends while Respawn and DICE collaborate on a new project, reportedly Star Wars: Battlefront 3.

Earlier this week, rumors claimed Disney was considering Halo, Destiny, and Marathon maker Bungie as an alternative for Battlefront 3, but it seems the franchise will, unsurprisingly, stay with DICE. EA also confirmed that Respawn is working on a third Star Wars Jedi game.

Additionally, the publisher teased a new social-focused open-world project from its American football team, the group behind Madden, and the return of its boxing simulator Fight Night. Meanwhile, EA will also prioritize an upcoming The Sims project, which isn't expected to be The Sims 5.

Permalink to story:

 
Mass Effect 5 was teased 6 years ago, they say it was still in early development.

The problem is staring them in the face and they didn’t even realise it.
 
While I understand and appreciate the necessity of closure for no longer performing businesses, I am sadenned to see the producer of historically significant IP go the way of the Dodo. I personally have played and loved almost every one of those RPG titles that were considered pillars of the genre and I am left wondering where is the future in story driven RPG games going to be now...
 
RIP Mass Effect.

Then again with the copy/paste colored endings of ME3 (YES I'M STILL SALTY ABOUT IT) followed by the 'quality' of Andromeda it was basically already dead and buried.
 
Bioware made some of my favourite games . Lots of good memories.

I am glad they have been shut down , it was sad seeing the talentless bums who work their now getting to use the name Bioware.
 
Honestly this surprised no one really. Glad Respawn's next Star Wars game with Cal Kestis is still on the books though. Knowing that studio they are likely in alpha already, which is prolly why it didn't get axed, and we have Expanse and Exodus to look forward to next year for that ME vibe we're all craving.

Bioware was pretty much done after Me3, tho I did and do like Andromeda and replay it often, along with the trilogy of course.
 
Last edited:
Contrary to popular opinion, I really enjoyed Anthem. But EA has been sucking hard the last decade. Mirrors Edge, Alice, Burnout. I don’t expect to see anything from those franchises again. And I’m not a fan of anything they’re currently focused on, so, yeah, won’t be getting my money…
 
Back