Early PS5 Pro shipments reveal massive upgrades: 16.7 teraflops GPU, 2TB SSD, and more

zohaibahd

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Facepalm: Sony planned to start shipping its enhanced PS5 Pro console this week, but it appears that Christmas has come early for some. Some retailers across Europe have already received PS5 Pro units, and a handful of lucky buyers have even managed to get theirs ahead of schedule. As a result, multiple hands-on impressions have already surfaced online.

One notable snippet comes from videotechuk on X, possibly giving us the first real look at the PS5 Pro's specs and performance capabilities. So far, Sony has only provided vague figures like "up to 45 percent faster rendering," but an official instruction manual reveals the real specifications.

The highlight is a robust 16.7 teraflops of GPU power – a substantial jump from the regular PS5's 10.28 teraflops. The PS5 Pro also doubles the storage capacity with a 2TB SSD and includes an additional 2GB of DDR5 RAM, boosting the previous models' 16GB of unified memory.

This extra RAM is likely intended to add dedicated processing power for Sony's PSSR AI upscaling technology, enhancing visual quality for 4K displays.

Additional upgrades include Wi-Fi 7 support for ultra-fast wireless connectivity and an extra USB-C port, perfect for connecting accessories or external storage. Power consumption has increased as well, with the Pro drawing up to 390W compared to the base PS5's 350W.

Beyond these specs, we already know quite a bit about the PS5 Pro's inner workings. The console retains the AMD Zen 2 architecture from its predecessor – likely a deliberate choice to ensure compatibility and simplify optimization for developers. However, the GPU has been upgraded from RDNA 2 to RDNA 4, which is expected to deliver a significant 2-3x performance boost on games labeled "PS5 Pro Enhanced."

Adding a unique perspective, a video teardown from what seems to be a Portuguese repair shop reveals that the PS5 Pro's internals are quite similar to those of the PS5 Slim. The layouts are so similar that PS5 Slim faceplates would have been cross-compatible – if not for Sony modifying the interlocking mechanism to prevent that.

All in all, the PS5 Pro is a significant release for Sony, especially as Microsoft has yet to announce a similar mid-generation refresh for Xbox. This could help solidify PlayStation's technical lead in the current generation.

That said, we'll need to get our hands on final retail units to truly assess the PS5 Pro's performance in actual gameplay. While the 16.7 teraflops spec might suggest a 67 percent increase in frame rates over the standard PS5, teraflops are not always a reliable measure of real-world performance.

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Not at all....For $700.00, It's not such a great upgrade at all, especially when you consider the fact that unlike the PC the PS5 Pro is a closed system that needs enhancement updates from EVERY Developer for EVERY game in order to really show game improvements and it's very likely to suffer the same fate of the PS4 Pro in which only 10% of all PS4 games had some sort of PS4 Pro improvement and that was until the PS5 came out with developers calling it quits.
 
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67% perf gain is not massive, or what is it you're trying to say?
Not at all....For $700.00, It's not such a great upgrade at all, especially when you consider the fact that unlike the PC the PS5 Pro is a closed system that needs enhancement updates from EVERY Developer for EVERY game in order to really show the game improvements and it's very likely to suffer the same fate of the PS4 Pro in which only 10% of all PS4 games had PS4 Pro improvements until the PS5 came out and developers called it quits.

I would rather wait for the real deal the PS6 which it won't be too far behind.
 
Not at all....For $700.00, It's not such a great upgrade at all, especially when you consider the fact that unlike the PC the PS5 Pro is a closed system that needs enhancement updates from EVERY Developer for EVERY game in order to really show the game improvements and it's very likely to suffer the same fate of the PS4 Pro in which only 10% of all PS4 games had PS4 Pro improvements until the PS5 came out and developers called it quits.

I would rather wait for the real deal the PS6.
PC games also need optimizations to take full advantage of new hardware. Why do you think GPU makers have to release new drivers when new games come out, for example? It's a mess and not at all as flexible as you think.

I don't think 200 improved titles for a mid-gen upgrade is bad, at all. Most AAA titles got the upgrade, and the rest... usually wouldn't even need upgrades to begin with, since B and indie games are rarely taxing on the HW anyway.

The PS5 most certainly needs any extra performance it can get, for instance, VR2 is still badly limited by the hardware, and has to resort to extreme usage of foveated rendering and other tricks to squeeze out at least usable frame rates. But visual fidelity is still ways, waaays off from photorealism of any kind.
 
PC games also need optimizations to take full advantage of new hardware. Why do you think GPU makers have to release new drivers when new games come out, for example? It's a mess and not at all as flexible as you think.

I don't think 200 improved titles for a mid-gen upgrade is bad, at all. Most AAA titles got the upgrade, and the rest... usually wouldn't even need upgrades to begin with, since B and indie games are rarely taxing on the HW anyway.

The PS5 most certainly needs any extra performance it can get, for instance, VR2 is still badly limited by the hardware, and has to resort to extreme usage of foveated rendering and other tricks to squeeze out at least usable frame rates. But visual fidelity is still ways, waaays off from photorealism of any kind.
Photorealism 😀it seems you are new to gaming....that slogan was used back in 2000 when PS2 was released 😂 Psm magasine and other gaming websites were using "photorealism" on daily basis...
 
Is 16 TFlops really that much? Aren't modern GPUs like, 50+ tflops? I realise there is a certain efficiency to consoles, but 3 times less power?
 
PS4 went from 1.84 teraflops to 4.2 with PS4 Pro. That's two and a half times the raw compute and had the texel fill rates to back it up.

PS5 has 10.3 teraflops and the Pro manages a mere 16.7. Much less of an improvement for this refresh. It's well short of a 6800XT on raw performance, presumably they're banking on PSSR to do a lot of heavy lifting.

Realistically you're at RX 6800/RTX3070Ti performance. Of course consoles can leverage their hardware slightly better than the average PC, but this is not an impressive upgrade.

I also note that when using heavy ray tracing features, performance is still notably weaker relative to Nvidia GPUs. For example on Alan Wake 2 in the ray tracing mode it is 30FPS, with the rendering res 2176 x 1224 before upscaling.

One glance at Alan Wake 2 benchmarks and that's some ways short of what an RTX4070 can do with equivalent RT. It comfortably stays above a 30FPS minimum at 2560 x 1440. 35 percent more resolution. PS5 Pro is probably no faster than a 4060Ti if you use ray tracing.
 
Not at all....For $700.00, It's not such a great upgrade at all, especially when you consider the fact that unlike the PC the PS5 Pro is a closed system that needs enhancement updates from EVERY Developer for EVERY game in order to really show the game improvements and it's very likely to suffer the same fate of the PS4 Pro in which only 10% of all PS4 games had PS4 Pro improvements until the PS5 came out and developers called it quits.

I would rather wait for the real deal the PS6 which it won't be too far behind.

CHATGTP fail cut and paste .... nice
 
CHATGTP fail cut and paste .... nice
Your ChatGPT must talk to you in a very different tone that mine does to me, because that comment does not sound at all like the bland AI tone with predictable disclaimers that I'm used to seeing.

I suspect this new model may make more sense to people who don't already have a PS5. Somewhat more money for somewhat more performance will sell to some. For people who already have a PS5, paying another $700 to get that same upgrade seems like a harder sell.
 
Honestly disappointed the CPU didn't get the 3D Cache treatment, Zen 2 was not known for its gaming performance. Zen 3 is where AMD started to really shine.
 
Not at all....For $700.00, It's not such a great upgrade at all, especially when you consider the fact that unlike the PC the PS5 Pro is a closed system that needs enhancement updates from EVERY Developer for EVERY game in order to really show the game improvements and it's very likely to suffer the same fate of the PS4 Pro in which only 10% of all PS4 games had PS4 Pro improvements until the PS5 came out and developers called it quits.

I would rather wait for the real deal the PS6 which it won't be to far behind.
Only 10% of PS4 games improved? Uhmm no! Perhaps older games which got upgrades... but most games after its release, ran almost twice as better on Ps4pro.
 
This is no doubt a worthy upgrade but I'm still only worried about the actual games being released itself. We do not have enough games taking advantage of these consoles at all.

That is true. I don't own a console, and I don't feel as though I am really missing out. Games take so much more development time and cost so much more to make, that I don't feel there are really enough titles being launched on console to make it worth while. I don't even care if I have to wait a few years to wait for Sony titles to come to pc before I can purchase and play them either. But I am 43 and I've learned patience.
 
Yes, the hardware improvements are a bit lacking in the PS5 Pro, but that doesn't mean we won't see significant performance improvements due to PSSR. If it's anywhere near as good as DLSS or FSR it will be a huge benefit and should allow many PS5 games to hit 60 fps with improved graphics quality. This is more so a minor hardware improvement that enables a massive software improvement. PSSR is also much easier for game developers to take advantage of than pure hardware improvements. So it's possible we will see a lot more games take advantage of the PS5 Pro than we did with the PS4 Pro, and the improvements could be pretty significant in many cases.
 
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16.7 teraflops, 2TB SSD, and 18GB RAM… my childhood self is out here reminiscing about when we were blown away by the PS2’s 32MB of RAM.
 
If anyone was wondering Walmart has already got them in stores or are coming in. You can't buy them as they are register locked till the 7th.
From the stock, so far looks very limited. Maybe 8 per store. As always some stores may get more or less.

If Walmart has them, you can bet Best Buy n Target have them or are getting them soon.
 
16.7 teraflops, 2TB SSD, and 18GB RAM… my childhood self is out here reminiscing about when we were blown away by the PS2’s 32MB of RAM.

Video games graphics, and hardware have indeed advanced quite a fair bit. I remember starting out my gaming journey on the Atari 2600 back in the late 80s. Space Invaders, Pong, Pitfall, River Raid..etc were the cream of the crop back then.

 
Well - what it will do, is
1. Any games with no fidelity optimization for the Pro - they will no longer suffer any framedrops.
2. The PSSR is a native functionality (or that’s what we’ve been led to believe) - it will make games look sharper and higher resolution

67% is a massive improvement and headroom to work with for developers these days. Gone are the days where we could expect 250% improvement - due to thermal limits and cost
 
Not at all....For $700.00, It's not such a great upgrade at all, especially when you consider the fact that unlike the PC the PS5 Pro is a closed system that needs enhancement updates from EVERY Developer for EVERY game in order to really show game improvements and it's very likely to suffer the same fate of the PS4 Pro in which only 10% of all PS4 games had some sort of PS4 Pro improvement and that was until the PS5 came out with developers calling it quits.

PS4 Pro has support in most PS4 titles and Boost Mode improves performance even in games with no support anyway, leading to higher and more stable performance.

PS4 Pro had 25+ games on release with better visuals and pretty much all games released after this point, has option for better fps or higher resolution than basemodel.

PS5 Pro has 50+ games on release.

Developers already knew Pro was coming and most games has Performance and Quality modes in games now. Meaning PS5 Pro will just deliver better performance without developer releasing any patch at all.

PS5 Pro is a nobrainer for people that want a console that delivers the best possible graphics and performance. 600-700 dollars is what many paid for base model on launch anyway, and due to scalpers, many paid 800-1200 dollars as well.

PS5 Pro is praised for the visual improvements already. Developers love PSSR already. I don't own a PS5 but if I wanted one, I would buy Pro for sure. 400, 500 or 700 dollars, does not change a thing for me.
 
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Only the 7900XT, 7900XTX, 4080 Super, and 4090 are that fast. The 4060 is around 15 and the 7600 is around 20.
Tons of GPUs have more than 20 TFLOPS.
TFLOPS is a terrible metric anyway.
Also, you can't really compare Nvidia and AMD on TFLOPS when it comes to gaming performance.

The real improvement with PS5 Pro is not just better specs but PSSR. Delivering DLSS-like upscaling, which is far better than FSR and PSSR can be tweaked to perfection since its a console. PSSR and DLSS delivers way better image quality than FSR especially in motion. Much less artifacts and jitter. Close to nothing.

PS5 Pro is a pretty huge upgrade in raw GPU power as well. So like 50% more GPU power (67% more cores, 28% higher bandwidth) + PSSR makes a huge improvement for 4K/UHD gaming.

I have already seen PS5 Pro running on a QD-OLED TV and it delivered vastly better image quality than base PS5. No other console even comes close and you need a fairly good PC to get image quality and performance like this. 4070/7800XT level. That is 500 dollar GPUs on their own and then you need everything else on top. So 700 dollars is not really that steep of a price.

Lets see if Microsoft will one-up the PS5 Pro or they just don't care about Xbox anymore. Seems like they rather want to sell game passes.
 
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