Former PlayStation exec says PC ports were about marketing, not money – and Sony's new leadership disagrees

Alfonso Maruccia

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In context: Shawn Layden is the former chairman of SIE Worldwide Studios and former president and CEO of Sony Interactive Entertainment America. He was the executive who brought several major PlayStation titles to PC. In contrast, today's management appears to have very different views on releasing games on other platforms.

Shawn Layden recently shared a few interesting insights about the now-concluded initiative focused on bringing original PlayStation games to PC. Layden suggested that bringing PlayStation games to another platform was essentially a marketing strategy rather than an attempt to generate significant additional revenue.

Porting PlayStation games to PC was, in his view, an ideal way for Sony to extend the reach of its intellectual property to audiences that would otherwise overlook it. Broader exposure to Sony's original IP would expand awareness of its characters, stories, and worlds, helping build a larger audience and potentially extend those franchises beyond gaming into other media.

Layden argued that releasing a game on PC 18 months after its original console launch cannot be considered a "lost" console sale. PC gamers, he said, were unlikely to purchase a PlayStation console solely to play a single game. The former Sony executive cited the God of War and Horizon series as prime examples of this strategy, noting that both are single-player franchises owned by Sony.

The PC port strategy becomes even more effective when applied to massively multiplayer online titles. MMOs, and even free-to-play live-service games more broadly, often benefit from a multi-platform approach in order to remain viable. Concord, one of Sony's most high-profile recent commercial failures, reportedly forced the company to reassess aspects of its live-service strategy.

Sony's current leadership is pursuing business priorities that differ from those during Layden's tenure. Multiple sources have recently indicated that Hermen Hulst, CEO of Sony Interactive Entertainment's Studio Business Group, has decided to keep story-driven, single-player games as PlayStation exclusives for the foreseeable future. Multiplayer titles – and likely new live-service games as well, despite Concord's failure – are still expected to launch on PC.

Sony has reportedly scaled back its PC port strategy due to disappointing sales performance, a view that contrasts with Layden's perspective on the rationale behind multiplatform releases. The former SIE executive does not know what current Sony leadership is planning, but remains convinced that expanding the reach of original IP beyond the PlayStation ecosystem would not harm the console's appeal.

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I guess this guy was too smart to stay as the exec. He's making too much sense.

That said, I will take that back if he's the one that helped push the stupid mandatory PlayStation account (especially for SP games), and didn't make sure the ports were well tested before launching at a premium price.


They can easily make more sales if they don't treat PC gamers as 2nd class...
 
As someone that has bought most of Sony Ports for PC Layden's is 100% correct.

I was never going to buy a PS5 ever.

And the 18 month delay between original release and PC port also spot on.
 
I still have an xbox one x and PS4 Pro. I never bothered to upgrade to the current generation of consoles mostly because of my budget and the fact that I had just upgraded to a new Dell G gaming PC in 2023. To be honest both my consoles have been collecting dust and I've had no problem with that, because my gaming PC has all of my fave console titles that even look better on PC. I get it, it depends on your library, but I've bought some real incredible PS titles that came out for PC that I'm so glad I picked up on sale way cheaper than what it would have cost me on PS game store. Titles including Days Gone, Ratchet & Clank, God of War, Horizon 1&2, Uncharted Legacy of Thieves Collection and Spiderman. It's sad that Sony is cancelling PC releases in my opinion. Say what you will, but at least Microsoft still offers Play Anywhere options on a lot of their first party games. A long discussion obviously, but just something I've noticed and think should be of concern. Happy Gaming everyone. :)
 
TBF I did some Googling on console vs PC game sales for some some previously exclusive PS titles and PC sales do seem a lot lower than I expected at about 10-20% of the sales on the PS itself.

Still, I'm pretty sure that's enough of a financial incentive to do so.
 
Sony just dont want to see their games running at higher resolutions and framerates on Microsofts console/PC hybrid 'Helix', which most commentators agree will be a fair chunk more powerful than the PS6.

It would be very bad optics for them.
 
I dont play games at 30fps. Console could be a nice way to play but somehow devs always think 30fps is perfect.
 
I dont play games at 30fps. Console could be a nice way to play but somehow devs always think 30fps is perfect.
 
30 fps can ruin most games. A huge compromise and often they force motion blur too at this framerate, which makes it even worse. Sluggish + Smearing.

60 fps can be okay but 120 fps is what I would truly want from a console (or a PC attached to a TV)

I understand why Sony slows down on PC ports, exclusives is what sells consoles, just ask Nintendo. A console needs systemsellers to do well. Hence why Xbox fails in terms of sales numbers.

Making a PC version that is cracked on day one = Bad for console business.
This is why Nintendo don't even bother with a PC version. Emulation works but not without issues and most PC gamers don't understand how to configure the emulators properly anyway so it's not a big problem for Nintendo (yet force-closed several emulators)

PS5 have been one of the worst PS generations in terms of exclusives. If not the worst.
The hardware shortages and steep prices at launch did not help. Sony kept focus on PS4 for years after PS5 launch.

PS2, PS3 and PS4 all shined in terms of exclusives.
Can't remember PS1 much.
 
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TBF I did some Googling on console vs PC game sales for some some previously exclusive PS titles and PC sales do seem a lot lower than I expected at about 10-20% of the sales on the PS itself.

Still, I'm pretty sure that's enough of a financial incentive to do so.
I'm guessing you found the $2.3 billion justification Sony used?

Those numbers are out of context, because the $17 billion Sony compared against was all their income from all games on the PlayStation store, not just Sony properties.
 
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