Fortnite escalates anti-cheat by mandating Secure Boot, TPM, and IOMMU

Daniel Sims

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In context: As cheaters increasingly infiltrate the deepest levels of PC systems to evade security software, the most popular multiplayer games have forced legitimate players to follow suit. Fortnite will soon add another layer of anti-cheat surveillance to monitor users' system memory at the BIOS level, likely sparking resistance from players who see the change as an unnecessary risk to system stability.

Starting February 19, all Fortnite tournaments on PC will require users to activate Secure Boot, TPM, and Input-Output Memory Management Unit (IOMMU). Although virtually all PC players likely already meet the anti-cheat system's hardware requirements, many might have to update their BIOS and startup settings.

The IOMMU requirement and the expansion to all tournaments are the primary changes to Fortnite's anti-cheat policy. IOMMU is a BIOS feature designed to guard against Direct Memory Access attacks – software that enters system memory before the operating system boots. Determined cheaters are known to utilize expensive hardware, such as PCIe add-in boards, for DMA attacks that bypass the CPU and all conventional anti-cheat tools.

Players should check their motherboard manufacturer's support site for instructions on how to activate IOMMU. To identify your motherboard, press the Windows key + R to open the Run command, type msinfo32, then press Enter. The motherboard manufacturer and processor model should then appear under "BaseBoard Manufacturer."

Riot Games drew criticism late last year for requiring Valorant players to update their UEFI firmware to address an IOMMU vulnerability. Since BIOS updates can brick PCs if performed improperly, many users consider them to be an unnecessary risk for most devices.

Fortnite began requiring TPM and Secure Boot for high-level tournaments last year. The features are designed to check the Windows startup environment and prevent malware from loading upon boot. However, they are unpopular because they prevent popular titles, such as Battlefield and Call of Duty, from supporting the Steam Deck and other Linux devices. Steam beta branch users on Windows can find out whether their PCs have Secure Boot enabled by navigating to Help > System Information.

Microsoft has also recently begun testing another feature, called Remote Attestation, which checks a user's boot environment against the company's cloud servers. Although many will likely consider the requirement intrusive, it could become an alternative to kernel-level anti-cheat, which can introduce serious security risks.

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What's the point when companies like MSI are making AI hardware with cheats built in? While I have never played fortnite, no one gets kernal or bios level access to any of my systems. All you need is for someone to find a vulnerability in their software and suddenly you have a keylogger and malware on your PC that you can't detect and likely can't remove even if you did detect it
 
BF6 has this and there's still piles of cheaters in Redsec. I've squadded up with a couple of them through discord before and it completely destroyed my interest in the game. The cheaters can see other cheaters and they kind of avoid each other until the circle is too small. Online competitive FPS is dead and it breaks my heart. Cheating killed competitive gaming. Even rocket league has these issues.
 
Meh, so don't play in a tournament. This is irrelevant for casuals which is most gamers.

Unfortunately, this mandatory TPM + Secure Boot is becoming the norm for new game releases. BF6 / CoD to just name a few.

I haven’t upgraded to W11 for numerous obvious reasons, so individuals such as myself will be locked out of new game releases at one point or another entirely.
 
BF6 has this and there's still piles of cheaters in Redsec. I've squadded up with a couple of them through discord before and it completely destroyed my interest in the game. The cheaters can see other cheaters and they kind of avoid each other until the circle is too small. Online competitive FPS is dead and it breaks my heart. Cheating killed competitive gaming. Even rocket league has these issues.
I've had the same experience sadly. Not as many cheaters as Apex, I suppose, but likely only due to the barrier to entry (I can't say the same for REDSEC). Cheating is likely to go up as the price of the game goes down.
 
Unfortunately, this mandatory TPM + Secure Boot is becoming the norm for new game releases. BF6 / CoD to just name a few.

I haven’t upgraded to W11 for numerous obvious reasons, so individuals such as myself will be locked out of new game releases at one point or another entirely.

I think I've just gotten lucky as I don't play anything yet that requires this and I even played FN recently for the second time in about 3 years. But yeah mandatory TPM & Secure Boot is coming for many more games.
 
Unfortunately, this mandatory TPM + Secure Boot is becoming the norm for new game releases. BF6 / CoD to just name a few.

I haven’t upgraded to W11 for numerous obvious reasons, so individuals such as myself will be locked out of new game releases at one point or another entirely.
*multiplayer competitive games.

Unless you like sweating against teenagers and streamers, this is a non issue.
 
Unfortunately, this mandatory TPM + Secure Boot is becoming the norm for new game releases. BF6 / CoD to just name a few.

I haven’t upgraded to W11 for numerous obvious reasons, so individuals such as myself will be locked out of new game releases at one point or another entirely.
Good. Id rather support FOSS. If a game wants all of this hardware/kernel level crap I just won't buy it.
 
I'm sure this comment section will be filled with fortnite players and not 35 year olds LARPing as the target audience while not understanding that cheating is unsolvable without deeper access.

 
*multiplayer competitive games.

Unless you like sweating against teenagers and streamers, this is a non issue.
Unfortunately if these requirements become mainstream, which they will - all multiplayer games may fall into this category of requirements, which will become an issue whether I want to play competitive or “quick play” modes.

It’s a lose-lose, it’s just a matter of time.
 
I remember someone talking about how those anti-cheat measures are useless, in a world where AI is used to analyze the image and make a input in the game using a second computer, while the the first one running the game is clean as a whistle.
 
The article and comments made mewonder.
I'm not sure what's up with cheating but I suppose these "persons" want to pwn to make people they'll never meet sad.
From the anonymous safety from their homes (or mom's basement).
Is that all? Is that what these little sadists' lives look like?
What am I missing?
 
I'm sure this comment section will be filled with fortnite players and not 35 year olds LARPing as the target audience while not understanding that cheating is unsolvable without deeper access.

No, cheating is unsolvable without human GM's being employed to watch over the games and ban everyone and anyone who is caught cheating - just like it was in the "old" days. I was IP-banned from CS servers just for having too much lag.
 
The article and comments made mewonder.
I'm not sure what's up with cheating but I suppose these "persons" want to pwn to make people they'll never meet sad.
From the anonymous safety from their homes (or mom's basement).
Is that all? Is that what these little sadists' lives look like?
What am I missing?
You are "missing" around 25 years of multiplayer gaming.
 
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