Gears of War: E-Day's final PC specs target 4K at 60 FPS with an RTX 5070 Ti, but upscaling is required at all levels

midian182

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Highly anticipated: We're only a few weeks away from the release of Gears of War: E-Day, and that means the final PC system requirements have been revealed. This is yet another game where all the listed configurations use upscaling, so hitting 4K/60+ FPS with an RTX 5070 Ti isn't achieved natively.

Gears of War: E-Day's system specs first appeared on its Steam page back in June, but the listings were for Minimum and Recommended specs, with no mention of resolutions, presets, upscaling, etc.

Now, developer The Coalition has revealed the final set of requirements ahead of the game's October 6 release.

The minimum specs remain the same, requiring just an RTX 5050/RTX 2060 or Radeon RX 6600/RX 9060 combined with an Intel i7-6850K/i5-10400/Ryzen 5 2600X. We now know that this uses a Medium graphics preset and aims for 60 FPS at 1080p.

However, we also know that all the listings are using upscaling, though there's no mention of whether they are set to Quality, Balanced, Performance, or Ultra Performance. The recommended configuration uses a High graphics preset and aims for 1440p at 60 FPS and higher.

Interestingly, The Coalition has removed the Arc A580 (minimum) and Arc B580 (recommended) from the hardware list. It does list Intel XeSS 3.0, so those with Intel GPUs shouldn't worry.

The new addition is the Ultra spec category: 4K/60+ FPS at Ultra graphics. It asks for at least an RTX 5070 Ti or Radeon RX 7900 XT combined with an Intel i7-14700K or Ryzen 7 7800X3D.

Another change is the storage requirement. It previously asked for 130GB of free SSD space, but that's been reduced by 15GB to 115GB. It's still a lot, but any reduction is welcome.

There's also a disclaimer at the bottom that warns graphics cards without dedicated hardware ray tracing support are not supported by the next Gears of War entry.

It seems that most games' system requirements these days include the use of upscaling. It used to be that studios would be less forthcoming about this fact, but this is changing. Control Resonant, for example, even shows the actual upscaler preset for each requirement level. The PC requirements for Blood of the Dawnwalker also specified the use of upscaling, but the recently revealed hardware requirements for Fable don't clarify whether the performance targets are achieved natively.

Pre-installation for Gears of War: E-Day begins on September 29. Premium Edition owners can start playing on October 1, five days before the full launch.

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And for those like me playing it on Xbox:

ModesTarget Framerate:
The game runs at a smooth 60 FPS for both campaign and multiplayer modes on current-gen consoles.

Visual Tech:
Built using Unreal Engine 5, it makes use of advanced features like hardware ray-traced Lumen and MegaLights to handle dynamic shadows and lighting at 60 FPS.

Display Options:
Previews and technical breakdowns note multiple display modes available on Xbox Series consoles, including Quality, Balanced (for high-refresh-rate displays), and Performance targets.

Very well balanced.
 
#1 I'm really disappointed we're still running Xbox 360 games for Xbox Series X instead of...NEW GAMES.

#2 The 5070Ti was definitely a strong card with 16GB VRAM. I'm fairly certain my 5090 should be able to run higher Fps in 4K.
 
#1 I'm really disappointed we're still running Xbox 360 games for Xbox Series X instead of...NEW GAMES.

#2 The 5070Ti was definitely a strong card with 16GB VRAM. I'm fairly certain my 5090 should be able to run higher Fps in 4K.
I got really bored with the last version. It was my 1st time playing a Gears of war game. I stopped playing after a few hours in.
 
#1 I'm really disappointed we're still running Xbox 360 games for Xbox Series X instead of...NEW GAMES.

#2 The 5070Ti was definitely a strong card with 16GB VRAM. I'm fairly certain my 5090 should be able to run higher Fps in 4K.


They make new games and people don’t play them.
 
They make new games and people don’t play them.
Because the new games they make suck ballz. They're boring stories, bland political characters, and uninspired gameplay with none of the vision of earlier products.

If you made a halo on par with 2 or 3, it would sell.
And for those like me playing it on Xbox:

ModesTarget Framerate:
The game runs at a smooth 60 FPS for both campaign and multiplayer modes on current-gen consoles.

Visual Tech:
Built using Unreal Engine 5, it makes use of advanced features like hardware ray-traced Lumen and MegaLights to handle dynamic shadows and lighting at 60 FPS.

Display Options:
Previews and technical breakdowns note multiple display modes available on Xbox Series consoles, including Quality, Balanced (for high-refresh-rate displays), and Performance targets.

Very well balanced.
Being an Xbox user explains so much.
 
It runs on UE5 - so it'll run like absolute trash, which is why you need upscaling to make give the game more playable frame rate.

No thanks.
 
Because the new games they make suck ballz. They're boring stories, bland political characters, and uninspired gameplay with none of the vision of earlier products.

If you made a halo on par with 2 or 3, it would sell.

Being an Xbox user explains so much.
Not really people just don’t play things that aren’t franchises for some reason bar outliers
 
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