Giving up on native rendering, Mafia: The Old Country system requirements are a love letter to upscaling

Daniel Sims

Posts: 2,469   +74
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Why it matters: As modern PC games grow more demanding, developers increasingly assume players will rely on upscaling to hit target resolutions. Mafia: The Old Country not only follows this trend, but leans into it fully. Its 4K preset doesn't just suggest upscaling; it builds an elaborate, multi-step pipeline around it, signaling a broader shift in how games are designed to run on today's hardware.

Hangar 13 and 2K Games have released a highly informative spec sheet for their upcoming third-person shooter, Mafia: The Old Country. Although the game isn't the most demanding overall, the resolution settings for its highest preset may confuse some readers.

Hangar 13 recommends upscaling at all performance levels. To achieve medium settings with a 1080p output resolution, the company suggests an AMD Radeon RX 5700 XT or Nvidia RTX 2070, with upscaling set to "Balanced."

This results in an internal resolution of just 1,114 x 626 pixels. Our recent analysis of upscaling presets suggests this is near the lower limit of acceptable image quality.

Using high graphics settings at 1440p requires at least an RX 6950 XT or RTX 3080 Ti, with upscaling set to "Quality," resulting in an internal render resolution of 960p. This preset also calls for 32 GB of system memory and 12 GB of VRAM.

The "Epic" setting adds yet another layer of upscaling. First, players must select borderless fullscreen mode on a 4K display to establish the output resolution. Then, they must set the render resolution to 75%, yielding 2,880 x 1,620, and finally enable "Quality" upscaling – dropping the internal resolution to 1080p.

Hangar 13 tested all presets using Unreal Engine 5's built-in TSR upscaling, but the game also supports DLSS, FSR, and XeSS. Simply enabling DLSS 4 or FSR 4 in performance mode – without adjusting the resolution scale – might achieve similar results.

While some users may lament that modern games no longer recommend native rendering, upscaling can extend the usefulness of aging graphics cards like the Radeon 5700 XT and GeForce RTX 2070, now six and seven years old, respectively. Additionally, playing Mafia: The Old Country at maximum graphics settings with upscaling only requires recent mid-range GPUs such as the Radeon 9070 and RTX 4070 Ti.

Playing high-end titles at native 4K (much less with native anti-aliasing) is not advisable without enthusiast-class cards such as the RTX 5080, 4090, or 5090. Fortunately, recent improvements in DLSS 4 and FSR 4 have significantly reduced the image quality loss typically associated with upscaling.

The spec sheet for Mafia: The Old Country also does something that should become standard – it lists every setting for every feature in the PC graphics menu, eliminating the need to cycle through them during initial setup. Players should also be pleased to discover that the game only requires 55 GB of storage space.

Mafia: The Old Country launches on Steam on August 7.

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No thanks. I won't waste my time with all the shitty software that brings along other issues just so a game can obtain playable frame rates. Sure, some of the issues DLSS/FSR/XeSS started with have been improved upon, but they are still there just to a lesser extent.

Graphics do not a game make.
 
When they expect you to upscale even at 1080p it's clear to me that no effort was put into optimizing and that the Devs didn't even try to play their own game at it.
Upscaling to 1080p looks like ***, if that's your intention whilst selling the game you won't be selling it to me.

Luckily for them I'm not a fan of the Mafia series so they're not really missing out on a sale anyhow
 
This is the result of gamers constantly praising DLSS/FSR. Now instead of optimizing games they'll just tell you to upscale and low behold it's using UE 5, A terrible stutterfest engine. No wonder they are forcing people to upscale
 
Selling overpriced GPUs with five years tech? No problem, upscale. Stutter fest? No problem, it just needs hundred FPS to make people think it works.
 
It better look great to justify this. To be fair, the DLSS Transformer model does look very good even at Balanced or Performance at 1440p or 4K but I hate when it's used as a crutch if the game isn't optimized or has features that suck performance dry for little visual return.
 
Unreal Engine 5. Denuvo. EULA that rules out arbitration or class action lawsuits.

What's not to love?
 
Nice, all you have to do is make a game to VGA standards from 10 years ago and let Nvidia pad it up to current standards. Only problem is that it limits movement, size and number of objects by having a lower resolution for the mechanics. It's a lot like fake frames, you can double or triple the number of frames sent to the screen, but the mouse only moves on the original frame with no actual input registered on the next one or two frames.

Reminds me of the original MP3. You could get a hundred songs on a disk, but they were painful to listen to.
 
Majority of gamers can't afford or do not want a 4k monitor. I have 2k monitors and they serve me just fine. I don't need 4k outside of gaming. This is why upscaling is the new standard. But it still needs work.

 
Majority of gamers can't afford or do not want a 4k monitor. I have 2k monitors and they serve me just fine. I don't need 4k outside of gaming. This is why upscaling is the new standard. But it still needs work.
That is what upscaling should be for. Having your game not look like *** and not being forced to spend a fortune on a gfx card just because you like a high res monitor for other things.
And it works (or worked) great. Upscaling to wqhd is somewhat acceptable. Upscaling to 4k is pretty good (way better than the old upscaling methods)

But instead of that we get... This game, suggesting upscaling even for 1080p.
 
Majority of gamers can't afford or do not want a 4k monitor. I have 2k monitors and they serve me just fine. I don't need 4k outside of gaming. This is why upscaling is the new standard. But it still needs work.
I was playing in 4k in 2015 when I had to use a TV with a DP cable and two GPUs in CF.

Now, my monitor is an 8K 82 inch TV which I will upgrade when the new HDMI 2.2 is going to release next year while providing 8k 120Hz render.

So no, you are not talking for the majority of gamers, and no, 1080p is not enough anymore. The new standard of the industry for the next consoles is going to be 4k 120Hz.
 
That is what upscaling should be for. Having your game not look like *** and not being forced to spend a fortune on a gfx card just because you like a high res monitor for other things.
And it works (or worked) great. Upscaling to wqhd is somewhat acceptable. Upscaling to 4k is pretty good (way better than the old upscaling methods)

But instead of that we get... This game, suggesting upscaling even for 1080p.
The only good aspect of upscaling is for fitting your native resolution while dropping the setting for a lower resolution rendering to prevent weird asymmetric aspect ratio, like using 1440p on a 2160p monitor.

Beside that, upscaling is a joke.
 
I was playing in 4k in 2015 when I had to use a TV with a DP cable and two GPUs in CF.

Now, my monitor is an 8K 82 inch TV which I will upgrade when the new HDMI 2.2 is going to release next year while providing 8k 120Hz render.

So no, you are not talking for the majority of gamers, and no, 1080p is not enough anymore. The new standard of the industry for the next consoles is going to be 4k 120Hz.
1. You are not the majority of gamers with that setup.
2. Read Julys Steam hardware survey and then we can forget you made such a ridiculous statement.
 
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