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HTC, Qualcomm launching an all-in-one Vive headset just for China

By Jos
Jul 27, 2017
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  1. [parsehtml]<p><img src="https://www.techspot.com/images2/news/bigimage/2017/07/2017-07-27-image-9.jpg" /></p> <p>HTC has teamed up with Qualcomm on a <a href="https://techcrunch.com/2017/07/26/htc-teases-a-standalone-vive-vr-headset-for-china/">standalone VR headset</a> for the Chinese market. The headset appears to be cosmetically identical to the one which HTC is bringing to the U.S. with Google, and they are both powered by a Qualcomm Snapdragon 835 processor. That said, they will differ in the underlying software and positional tracking technology.</p> <p>While the U.S. offering will be built on Google Daydream, run VR apps and games from the Google Play Store, and utilize Google&rsquo;s WorldSense positional tracking technology, Vive&rsquo;s China-focused headset is based on Qualcomm&rsquo;s all-in-one reference design, which includes inside-out positional tracking, and will run apps from HTC&rsquo;s Viveport platform.</p> <p>Viveport launched in China &ndash; one of the few countries where Steam isn&rsquo;t hugely popular &ndash; back in the Spring of 2016. The initial focus was on non-gaming content but HTC quickly thereafter embraced gaming titles along with a monthly subscription service.</p> <p>On the hardware front, HTC has yet to reveal the device&rsquo;s exact technical specs, but Qualcomm&rsquo;s reference design calls for two 2560 x 1440 resolution displays, 4GB of LPDDR4 memory, at least 64GB of internal storage, a built-in trackpad for manual input, Bluetooth, and Wi-Fi connectivity. HTC will share more information in the coming months, after today&rsquo;s reveal at the ChinaJoy expo.</p> <p>&ldquo;China is the leading mobile market in the world today, and has the momentum to lead the global VR market as well,&rdquo; said HTC Vive exec Alvin W. Graylin in a statement. &ldquo;Partnering with Qualcomm to deliver an easy to use and more affordable Vive VR system will enable us to make premium stand-alone VR widely accessible to the masses in China.&rdquo;</p> <p>Aside from HTC, Lenovo is also working on a standalone VR headset based on the Daydream platform, while Samsung is working on its own headset under its Odyssey brand and Oculus is expected to debut a standalone version of the Rift in 2018.</p><p><a rel='alternate' href='https://www.techspot.com/news/70322-htc-qualcomm-launching-all-one-vive-headset-china.html' target='_blank'>Permalink to story.</a></p><p class='permalink'><a rel='alternate' href='https://www.techspot.com/news/70322-htc-qualcomm-launching-all-one-vive-headset-china.html'>https://www.techspot.com/news/70322-htc-qualcomm-launching-all-one-vive-headset-china.html</a></p>[/parsehtml]
  2. Kotters

    Kotters TS Maniac Posts: 330   +223

    I don't think I'd want a standalone VR headset in the next five years. They'd be easier to use, but lacking in quite a few areas, including positional tracking, graphical quality, and battery life.
  3. erickmendes

    erickmendes TS Evangelist Posts: 493   +218

    Agree Kotters.. Perhaps a couple more years and they get it right.
  4. Kotters

    Kotters TS Maniac Posts: 330   +223

    We definitely need more. I'm already pretty well immersed in Rift CV1, but higher resolution displays and the graphical horsepower and/or rendering techniques to drive those pixels will be necessary to really get it to a refined state. And that's while tethered to a power-hungry, power-ful PC, let alone a standalone unit.

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