gamerk2
Posts: 1,293 +1,456
Lastly, RTX is DOA. Developers are going to push AMD RT iteration because everybody will develop games on consoles and port them to PC. Proprietary RTX will be dead in waters making those Tensor and RT cores useless.
Unlikely. Even on consoles, you really don't code to the HW anymore; it's all higher level APIs now. For example. the XB1 is basically just a stripped down PC running a stripped down Win8 shell.
As for RTX cores, NVIDIA has absolutely the right idea. RT isn't something GPUs can brute force like they do for Rasterization; you absolutely need dedicated HW to do the calculations. The problem with that is that by adding RTX cores, you are not adding features that improve performance for non-RT calculations, which is why the 2000 series really wasn't a significant performance boost over the 1000 series. There's only so much die to go around.
Personally, if you want real-time RT, you probably need a dedicated GPU just for that. It's simply too much number crunching to be done alongside the Rasterization process.