Modern Warfare 4 beta includes a campaign mission, Switch 2 support, and background shader compilation

Daniel Sims

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Highly anticipated: This year's pre-release Call of Duty beta will include several features never before included in a beta, allowing interested parties to test most of the final game's modes. Players will also catch their first glimpse of the Nintendo Switch 2 version, and a new PC feature aims to reduce the time spent waiting for shaders to compile.

Activision has revealed the start date, contents, and system requirements for Call of Duty: Modern Warfare 4's open beta. Like prior betas, it mostly centers on multiplayer content but will also include a campaign mission for the first time.

A brief trailer reveals that the mission, titled "Entrenched," includes snowy trench warfare, with players controlling a South Korean soldier amid a modern-day North Korean invasion. The initial reveal trailer showcased additional globetrotting missions starring franchise hero Captain Price.

Meanwhile, the first phase of the beta, available to customers who pre-order, also includes six multiplayer maps and eight modes: Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Inflation, Search & Destroy, Kill Block, and Mobility Course. The early access beta will be available from 2 PM ET on August 21 to 1 PM on August 25 on Steam, Battle.net, the Microsoft Store, PlayStation 5, and Xbox Series X|S. Pre-loads begin at noon on August 20.

The following week, the open beta, available to all players, runs from 1 PM on August 28 to 1 PM on September 1. It adds two Ground War maps, a Warzone map, two multiplayer maps, and support for Nintendo Switch 2. Pre-orders for Switch 2 will also open when beta pre-loads begin at noon on August 26.

Despite ending support for last-generation consoles and introducing new ray tracing features, Modern Warfare 4's beta system requirements mirror the final specs for last year's entry, Black Ops 7. Activision claims that the beta is playable on aging graphics cards such as the AMD Radeon RX 470 and Nvidia GeForce GTX 970 with as little as 3GB of VRAM. Even the recommended specs only demand an RX 6700 XT or RTX 3060 Ti with 8GB of VRAM. As was the case last year, TPM 2.0 and Secure Boot are also required.

To minimize time spent waiting after the first boot-up, the beta can compile shaders without the game being launched. After installing or updating the beta, PC users will receive a Windows system tray notification announcing that pre-compiling has started while displaying a progress percentage. Steam users must also briefly compile additional shaders after boot-up, but Battle.net performs the entire process in the background. Activision claims that shader pre-compilation consumes minimal system resources, freeing players to use their PCs while waiting.

Call of Duty: Modern Warfare 4 will be available on PlayStation 5, Xbox Series X|S, Battle.net, Steam, and Nintendo Switch 2 on October 23.

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The magic of COD died for me when they removed dedicated servers. I could log on after work see the same people and we could make fun of each other, set random rules, run mods when we wanted and there were about 100 regulars on our 32 player server that you would see throughout the week. While the gameplay was a big part of it, what made me stay was the community I could see and I **** you not, we ran that server from 2007 to 2016.

Now, COD is the videogame equivalent of doom scrolling and brain rot. The magic of COD wasn't the game, it was the emergant gameplay and moments you had with a consistent community of people
 
The magic of COD died for me when they removed dedicated servers. I could log on after work see the same people and we could make fun of each other, set random rules, run mods when we wanted and there were about 100 regulars on our 32 player server that you would see throughout the week. While the gameplay was a big part of it, what made me stay was the community I could see and I **** you not, we ran that server from 2007 to 2016.

Now, COD is the videogame equivalent of doom scrolling and brain rot. The magic of COD wasn't the game, it was the emergant gameplay and moments you had with a consistent community of people
I'm sorry that that magic died for you man but I think CoD has always been a gaming equivalent of doom scrolling.

I think socialising is the magic of most online games, yours just took the form of a dedicated server, I had the same thing with Chivalry 1, stopped playing so much when I moved in with my partner and now it's jumped to Chiv 2, and I think most people just quick match now and you never see the same people.
Most games are better with friends / regulars.
 
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