Nvidia showcases an AI-rendered, interactive virtual world

Polycount

TS Evangelist
Staff member

PC gaming hardware has always been a priority for Nvidia, but the company has begun to dedicate more and more of its resources towards the artificial intelligence industry over the past couple of years.

Whether the company is developing and selling GPUs intended for machine learning tasks or coming up with its own AI technology (such as DLSS), it's clear that Nvidia is taking a serious interest in the future of AI.

However, as separate as Nvidia's two focuses may seem at first -- gaming and AI -- the company has set out to prove that the two can intersect in new ways. The company today published a video showcasing a completely AI-rendered, interactive virtual world - in short, they developed an AI-powered game demo.

Using real-world video footage, Nvidia managed to train an AI model to create what appears to be a living, breathing city (or a part of a city), with remarkably realistic graphics.

As you can imagine, if this technology was brought to the game industry, the results could be revolutionary. Not only could it significantly cut costs for development studios due to automation, but it could also speed up the game development process as a whole.

The trouble is, the demo's performance is far from ideal. According to The Verge, Nvidia's demo only runs at around 25 FPS, and it could be "decades" before the tech can reach consumer-grade performance levels.

Regardless of how far off it is, though, it's clear that AI-generated graphics have potential - with a little luck, we may see further examples of that from Nvidia in the future.

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Another terrible gimmick using the "AI" catch-phrase to sell a company's validity. There's nothing AI about this; it's just a program that spits out data and re-renders it. We had this back in the late 90s already and it still sucks.
 
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erickmendes

TS Evangelist
"The trouble is, the demo's performance is far from ideal. According to The Verge, Nvidia's demo only runs at around 25 FPS, and it could be "decades" before the tech can reach consumer-grade performance levels."

AlphaGo spent months to learn how to play Go as good as a human master. AlphaGo Zero took days.
I won't wait too long before AI assisted render engines enter the market.
 

Faplyboy

TS Enthusiast
Pretty awesome… imagine how easy it would be to make a big rpg world game with this system…. just as u'd compare doing a website with html vs wix