Oculus runs the risk of pissing off developers, investors by building its own motion controllers

Shawn Knight

Posts: 12,522   +122
Staff member
Fresh off the acquisition of Carbon Design (the company responsible for designing the Xbox 360 controller and the original Kinect), Oculus VR is hard at work on multiple motion controllers to be used in conjunction with the Oculus Rift according...

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Darth Shiv

Posts: 2,058   +634
They don't exactly have a massive incumbent support market presence do they? 6 companies making motion control accessories for a dev kit?

Maybe Oculus sees this as a risk of fragmentation or quality and just want to polish the platform? If I were producing dev kits for a next gen VR experience, I'd want to make sure the product has a quality coherent experience. Motion controllers are a pretty integral part are they not?
 

VitalyT

Posts: 5,049   +3,987
TechSpot Elite
[SIZE=4][/SIZE]
Oculus runs the risk of pissing off developers, investors by building its own motion controllers
[SIZE=4]I'm neither developer no investor, but I'm pissed off anyway.[/SIZE]
 
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Capaill

Posts: 1,200   +737
I'm just delighted we're able to casually say "piss off" in a news article.
How far we have come.
 

TheLastPanda

Posts: 77   +10
I can't be all that upset. After all, say they did use the kinect for things. A large part of the oculus ecosystem would then depend on Microsoft who is in the middle of a downsizing and probably won't keep up with support for kinect 2 for windows very well. Its not quite like a generic game pad that you just bind keys too if you want to use a third part one since it is quite a bit more involved id imagine.