Performance and design complaints mount after iOS 26's Liquid Glass launch

Skye Jacobs

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A hot potato: With Apple unlikely to reverse course on Liquid Glass, many long-time iPhone owners seem poised to repeat a familiar cycle: initial pushback, gradual adaptation, and eventual acceptance of a design that once felt disruptive. Whether Liquid Glass becomes as entrenched as the flat aesthetic of iOS 7 will depend on how quickly Apple resolves performance concerns, and on how readily users adapt to the new visual language.

Apple's latest software overhaul has sparked unusually strong reactions just days after launch. iOS 26, released this week, introduces a Liquid Glass interface that fundamentally reshapes how the iPhone looks and feels. While major visual updates are often met with resistance, early feedback suggests this new aesthetic is proving even more polarizing than Apple expected.

Across outlets including MacRumors, Reddit, and Apple's own Support Communities, users have voiced steady frustration with the changes. Much of the criticism focuses on usability and performance. Some report sluggish animations, especially on older iPhone models, while others argue that the shifting colors and subtle transparency effects feel more distracting than immersive.

Several commenters have likened the bubble-style icons to children's toys, calling the design a cartoony departure from Apple's trademark minimalism.

Common complaints also target inconsistent visual execution, with some interface elements leaning heavily on glass-like translucency while others remain flat. Some users report readability issues in notifications and system menus, citing weak contrast between text and background. Others say app icons appear blurry under certain effects, while others still describe the overall design as incoherent, lacking consistency in shading and highlights.

Beyond aesthetics, critics argue the interface demands more taps for basic tasks and increases battery consumption due to its layered animation effects.

Not everyone is opposed to the update. Supporters, many of whom tested the system during Apple's public beta, have defended the redesign as part of a natural adjustment period, noting that new visual paradigms often feel jarring at first. A recurring sentiment is that skeptics will "get used to it" over time, especially as Apple delivers refinements.

Reactions to iOS 26 invite easy comparisons to the debut of iOS 7 in 2013, when Apple abandoned skeuomorphic design in favor of a flat, colorful interface. That shift – Apple's most dramatic visual overhaul at the time – was met with similar backlash. Critics complained about confusing navigation and unattractive iconography. Despite the outcry, Apple stuck with the new direction, iterating on the flat design across subsequent releases until it became the platform's defining aesthetic.

Industry observers suggest that Liquid Glass may follow a similar trajectory. Even if Apple issues updates in the coming months to address visual inconsistencies and performance concerns, the redesign could serve as the company's long-term design foundation for the next decade.

For users struggling with the new appearance, Apple provides a limited set of accessibility options but no official rollback. Enabling Reduce Transparency in iOS settings strips away much of the glass effect, while increasing display contrast helps text stand out more clearly against backgrounds. Used together, these settings remove most of the translucency, though at the expense of Apple's intended aesthetic.

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In other news, macOS Tahoe’s user interface design is just as bad. So much space wasted with those round window corners…
 
As someone who has never owned an iPhone, can you not install a different "launcher" like you can with Android phones?
I don't care for the stock Google launcher on my 9 pro XL, so I just download a different one, set it up how I want.
 
As someone who has never owned an iPhone, can you not install a different "launcher" like you can with Android phones?
I don't care for the stock Google launcher on my 9 pro XL, so I just download a different one, set it up how I want.

Yes, I was surprised to find out iPhone OS does support third party launcher, but not sure how good they are compared to say the (now defunct) Nova Launcher for Android.

Any way, I'll tell my wife not to install the update to iPhone OS 26. Looks like a really poor release, still in beta.
 
User interface should prioritise ease of use, not fancy transparent like design or looking clean. Recent UI design is about hiding stuff which makes it looks clean but increase the difficulty of locating settings, etc. Now this transparent looking UI makes even reading or spotting settings tough, which makes it a questionable decision from Apple.
 
As someone who has never owned an iPhone, can you not install a different "launcher" like you can with Android phones?
I don't care for the stock Google launcher on my 9 pro XL, so I just download a different one, set it up how I want.
Nope. No third-party launchers in iOS land. I'm still using my first Apple product, an iPhone 14 Pro Max. Aspects of it are nice, like its smoothness and battery life. Plus AppStore apps often seem to be of a higher quality than their Android counterparts. But you miss a lot of Android customizability, along with things like a universal back gesture, which is what I miss the most.
 
I was using the iOS26 beta. The only true feature I'm looking for is video streaming to Carplay while in park or while charging my car at a charging station. iOS disabling that feature was stupid. Even worse, GM disabled it in my Lyriq only to allow it in the Optiq and Vistiq. So it feels like I personally have been targeted because now, everyone else has features that were purposefully disabled for me. We will get updates soon, but soon is never enough.
 
Yes, I was surprised to find out iPhone OS does support third party launcher, but not sure how good they are compared to say the (now defunct) Nova Launcher for Android.

Any way, I'll tell my wife not to install the update to iPhone OS 26. Looks like a really poor release, still in beta.
Yeah, I'm missing Nova. used it for MANY years! Right now I've switched to the MS Launcher which is pretty good...so far, but you know how MS love to tinker with things.
 
Nope. No third-party launchers in iOS land. I'm still using my first Apple product, an iPhone 14 Pro Max. Aspects of it are nice, like its smoothness and battery life. Plus AppStore apps often seem to be of a higher quality than their Android counterparts. But you miss a lot of Android customizability, along with things like a universal back gesture, which is what I miss the most.


I said it did, but that's the information I got in a quick search last week. I now see that they are not true launchers like in Android. I dislike the iOS UI but more so hate the lack of options. One reason I haven't dumped Android.
 
The difference between skeuomorphism and flat design was the distinct lack of detail. Rather than going for object texture and a complex color palette, flat design goes for simple shapes and a plain, unobtrusive design. Icons have essentially no personality, which has the benefit of being simultaneously futuristic and archaic. If skeuomorphism is like staring at a beautiful painting, then flat design has been like staring at the wall behind it: full of potential, but lacking conciseness.

For example, skeuomorphic Instagram looked like a Polaroid camera. It was quaint and sophisticated―both a callback to a bygone era of early, amateur photography and a signpost to the direction of the future of the digital landscape. There was a charm and personality. Flat design Instagram, by contrast, is more like “the idea of a camera, as drawn by a 5-year-old.” It feels like a primordial, unfinished product that is forever in a state of “are we there yet?”, which is rather apropos, because that has been the look of Instagram for the better part of nearly two decades. It is also, for better or worse, what Instagram feels like to use now: a never-ending hedonic treadmill of "almost making it".

If the diagesis of iconography is trying to tell you a story about its history and ethos, then what is the story of Liquid Glass?
 
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