Qualcomm says Adreno X2 outperforms Intel and AMD iGPUs as Windows game support reaches 90%

Daniel Sims

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The big picture: Qualcomm's latest internal benchmarks claim that its new Adreno X2 GPU significantly outperforms its predecessor and the latest integrated graphics chips from Intel and AMD. However, that means little unless the company can increase the number of games that support Windows on Arm. Qualcomm is working to improve driver support, expand anti-cheat support, and encourage developers to release Arm-native PC games.

At the 2025 Snapdragon Architecture Deep Dive event in San Diego, Qualcomm claimed that the Snapdragon X2 Elite SoC's Adreno X2 GPU runs games at an average of 2.3 times faster than Adreno X1. It also increases performance per watt by 125%, offering 70% more performance than X1 at the same wattage.

According to PC Watch, internal benchmarks show that the Snapdragon X2 Elite Extreme's GPU tile reaches 29% higher average framerates than AMD's Ryzen AI 9 HX 370 and over 50% higher framerates than the Intel Core Ultra 8 288V. The Qualcomm chip's biggest performance win is in War Thunder, where it doubles the 288V's framerate. It also enjoys a significant advantage in Rainbow Six Siege and Overwatch 2, but falls slightly behind the competition in Counter-Strike 2 and Dota 2.

When the Adreno X1 launched with the original Snapdragon X Elite last year, Qualcomm estimated that it achieved approximately 70% compatibility with Windows games, running thousands of titles at "playable" framerates. With Adreno X2, the company claims to have reached 90%, promising major improvements next year.

Qualcomm's GPU driver updates have arrived every few weeks so far, but the company wants to achieve a roughly monthly cadence similar to AMD and Nvidia's driver update cycles. Additionally, anti-cheat services such as Epic Games Online Services, Tencent ACE, Roblox, Denuvo, and BattlEye now natively support Arm, making Fortnite and other online games compatible with Snapdragon chips. EA's anti-cheat system remains the primary holdout.

Most Windows games currently run on Arm through compatibility layers, but Qualcomm is laying the groundwork for Arm-native titles. Since Unity and Unreal have started implementing Arm support, and Microsoft's Windows Arm compiler is now available, the first games are expected to appear next year.

It remains unclear if or when the selection of native Arm Windows games will catch up to Apple Silicon. While most titles still utilize compatibility layers on M-series processors, notable exceptions include Baldur's Gate 3, Assassin's Creed Shadows, Balatro, Hollow Knight: Silksong, and Hades II.

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Is 2026 the year of the ARM desktop? No. No, it is not. I think most people would buy a MAC before they buy a Windows desktop with an ARM chip in it.
 
Newest Qualcomm beats 1,5 year old AMD by small margin while being manufactured on better process. Nothing too interesting here. It's OK but way too little against next AMD.
 
FYI, Macs have ARM chips in them.
I'm aware. That's why I said it. They spent the last several years designing their own chips and developing their OS around it. Windows was designed around x86 and generally has a terrible ARM experience. If people want an ARM chip then buy a MAC. Not some fabracobbled together nonsense. MS can make a good OS after working on x86 for a few decades, why would anyone think that they could have a good experience on ARM for windows?
 
The best part is that they tried to sell the last batch with prices almost to strix halo territory. Wonder how long they can continue to pay developers to rewrite their programs for ARM. No developer in his right mind would do this considering that penetration of WART pc's can be counted on one hand.

As a side note..Isn't this what Qualcomm said about WART performance the last time they "launched" these things?
 
Wasn’t Microsoft’s Surface laptops and tablets with Qualcomms chips in one of the most returned items on Amazon at one point?

It’s very hard to trust anything Qualcomm says when their track record is so bad.
 
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