Request for any Navi and Turing GPU owners

neeyik

Posts: 2,963   +3,630
Staff member
I'd be very grateful if anyone with a Navi-based or Turing-based graphics card could do a bit of benchmarking for me.

Download this: http://www.modeemi.fi/~jpaana/bogobench.zip

Extract the zip somewhere, and then run the bogobench file.

To perform the benchmark required, press the following keys in the sequence given:

S
B
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T
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The results are saved into a results.txt in the folder that the zip was extracted to. If you could post your results, along with the graphics card you have, I'd be so grateful.

Many thanks in advance.
 
MSI RTX 2060 Gaming Z - 431.60 Driver, Windows 10, all public updates.

small 32-bit integer texture w/ bilinear filtering, 32-bit integer render target, no blending: 75601.5 Mpix/s
small 32-bit integer texture w/ bilinear filtering, 64-bit floating point render target, no blending: 42674.4 Mpix/s
small 32-bit integer texture w/ bilinear filtering, 32-bit integer render target, alpha blending: 75596.2 Mpix/s
small 32-bit integer texture w/ bilinear filtering, 64-bit floating point render target, alpha blending: 42432.5 Mpix/s
small 64-bit float texture w/ bilinear filtering, 32-bit integer render target, alpha blending: 75536.7 Mpix/s
small 64-bit float texture w/ bilinear filtering, 64-bit floating point render target, alpha blending: 42431.1 Mpix/s
small 64-bit float texture w/ bilinear filtering, 32-bit integer render target, no blending: 75632.5 Mpix/s
small 64-bit float texture w/ bilinear filtering, 64-bit floating point render target, no blending: 42338.1 Mpix/s
large 32-bit integer texture w/ bilinear filtering, 32-bit integer render target, alpha blending: 75446.8 Mpix/s
large 32-bit integer texture w/ bilinear filtering, 64-bit floating point render target, alpha blending: 42099.4 Mpix/s
large 32-bit integer texture w/ bilinear filtering, 32-bit integer render target, no blending: 74139.0 Mpix/s
large 32-bit integer texture w/ bilinear filtering, 64-bit floating point render target, no blending: 42380.8 Mpix/s
large 64-bit float texture w/ bilinear filtering, 32-bit integer render target, no blending: 28825.4 Mpix/s
large 64-bit float texture w/ bilinear filtering, 64-bit floating point render target, no blending: 41762.4 Mpix/s
large 64-bit float texture w/ bilinear filtering, 32-bit integer render target, alpha blending: 28389.5 Mpix/s
large 64-bit float texture w/ bilinear filtering, 64-bit floating point render target, alpha blending: 41712.0 Mpix/s
 
Ha! Sorry it's such a long list, but it's the only way to get the tool to do all of the tests I'm after.

Edit: Many thanks for those results! (y) (Y)
 
Last edited:
What I'm looking at, is how many cycles it's taking to do blending with INT and FT render targets, so the above equates to:

small 32-bit INT tex, 32-bit INT RT, no blending: 75601.5 Mpix/s 1 cycle
small 32-bit INT tex, 64-bit FP RT, no blending: 42674.4 Mpix/s ~2 cycles
small 32-bit INT tex, 32-bit INT RT, alpha blending: 75596.2 Mpix/s 1 cycle
small 32-bit INT tex, 64-bit FP RT, alpha blending: 42432.5 Mpix/s ~2 cycles
small 64-bit FP tex, 32-bit INT RT, alpha blending: 75536.7 Mpix/s 1 cycle
small 64-bit FP tex, 64-bit FP RT, alpha blending: 42431.1 Mpix/s ~2 cycles
small 64-bit FP tex, 32-bit INT RT, no blending: 75632.5 Mpix/s 1 cycle
small 64-bit FP tex, 64-bit FP RT, no blending: 42338.1 Mpix/s ~2 cycles
large 32-bit INT tex, 32-bit INT RT, alpha blending: 75446.8 Mpix/s 1 cycle
large 32-bit INT tex, 64-bit FP RT, alpha blending: 42099.4 Mpix/s ~2 cycles
large 32-bit INT tex, 32-bit INT RT, no blending: 74139.0 Mpix/s 1 cycle
large 32-bit INT tex, 64-bit FP RT, no blending: 42380.8 Mpix/s ~2 cycles
large 64-bit FP tex, 32-bit INT RT, no blending: 28825.4 Mpix/s ~3 cycles
large 64-bit FP tex, 64-bit FP RT, no blending: 41762.4 Mpix/s ~2 cycles
large 64-bit FP tex, 32-bit INT RT, alpha blending: 28389.5 Mpix/s ~3 cycles
large 64-bit FP tex, 64-bit FP RT, alpha blending: 41712.0 Mpix/s ~2 cycles
 
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