Samsung's massive double-wide display panels set for production later this year

midian182

Posts: 6,555   +58
Staff member

Ultrawide 21:9 monitors are growing in popularity. The displays, which are usually around the 34-inch or 35-inch mark, can offer unparalleled levels of immersion and an amazing gaming experience – providing you have a capable graphics card. But it seems Samsung wants to go bigger.

According to TFTCentral (via PC Gamer), the Korean company has plans to manufacture what is being officially called a ‘double full HD’ (DFHD) panel. It features a 32:9 aspect ratio, will be 49-inches across and boasts a resolution of 3840 x 1080 – essentially, it’s like two 27-inch full HD displays next to each other, just without the bezels in the middle.

Not only is the DFHD panel huge, it will feature an 1800R curvature, making it curvier than many (but not all) Ultrawides. The great news for gamers is that it’ll come with a maximum refresh rate of 144Hz and support either G-Sync or FreeSync, depending on specific vendor implementation. It also uses VA technology, boast a 5000:1 static contrast ratio, and has a “3-side frameless design.”

The display isn’t the only one in Samsung’s 'Grand Circle' format. It’s also working on a 44-inch, 3840 x 1200 panel, with what it says is a 29:9 aspect ratio (though PC Gamer notes it’s technically 32:10 or 16:5). Again, the panel uses VA tech, comes with an 1800R curvature, and should support G-Sync/FreeSync, but there will reportedly be both 60Hz and 120Hz versions available.

Production of both panels is set to begin in September, which means the retail units should arrive next year, giving you enough time to save up for what will undoubtedly be some pricey products.

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Legionnaire

Posts: 27   +42
They already said this back in January 2016. They even said it would be in production and on the shelves end of year 2016. Now they 're-announce' it in April 2017? Again saying production will be towards end of year? I'm not believing it until review units are shipped out...

Am I interested in one? Hells yes! I just hope they're actually going to do it...
 

madboyv1

Posts: 1,667   +578
They already said this back in January 2016. They even said it would be in production and on the shelves end of year 2016. Now they 're-announce' it in April 2017? Again saying production will be towards end of year? I'm not believing it until review units are shipped out...

Am I interested in one? Hells yes! I just hope they're actually going to do it...
They should send a couple review units to you and me, for reasons.
 

Reehahs

Posts: 1,140   +779
They already said this back in January 2016. They even said it would be in production and on the shelves end of year 2016. Now they 're-announce' it in April 2017? Again saying production will be towards end of year? I'm not believing it until review units are shipped out...

Am I interested in one? Hells yes! I just hope they're actually going to do it...

May be they had sagging issues since it is pretty damn wide, like love handles over hips.
 

amstech

Posts: 2,643   +1,807
The 32:9 one doesn't interest me (way too thin, takes away from the immersion) but the 32:10 model is pretty sweet.
 

IAMTHESTIG

Posts: 1,868   +900
Have you guys actually played games at this aspect ratio??? It is terrible, way too wide and not enough vertical. The only games where it is actually decent is racing games, where you want to see to your left and right easily and don't need to see up and down. For everything else though, it is not a pleasant experience.

VR is way better than this... only if we had 8K displays for VR.
 

anselhelm

Posts: 14   +1
Good to see that Samsung is responding to market needs here. Now if only we can start getting some 27"-30" HDR10, IPS, FreeSync/G-Sync monitors with a choice of 1440P or 2160P and (naturally) DisplayPort connection. (Not everyone has the space for a super-large or super-wide monitor. 27" would be the sweet-spot for many.)
 
This is kinda pathetic. Samsung's existing ultrawide 34" is 3440x1440; this new monitor at 3840x1080 only adds 400 pixels horizontally, while losing 400 pixels vertically. The 3840x1200 is a little better, but still fewer vertical pixels, and still lower resolution than my old setup of three 1600x1200 monitors. How about making something like 5760x1440?
 
Normally I would of course prefer to pay as little as possible but for a very premium monitor I would potentially rather pay to have support for both technologies than risk not being able to use it with whatever graphics card in the future.

G-sync just needs to die though. Nvidia should of course support it in their graphics cards for those they have already sold monitors for but they should just implement adaptive sync and forget about G-sync for new monitors. It's so destructive.
 
Have you guys actually played games at this aspect ratio??? It is terrible, way too wide and not enough vertical. The only games where it is actually decent is racing games, where you want to see to your left and right easily and don't need to see up and down. For everything else though, it is not a pleasant experience.

VR is way better than this... only if we had 8K displays for VR.
I don't worry about 21:9, whatever it's better than 16:9 I don't know. But I totally dislike Blizzard not supporting 21:9 though.