Shenmue named most influential video game ever, Kingdom Come: Deliverance II lands in seventh place

midian182

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WTF?! What would you say was the most influential video game of all time? Doom is likely one of the most popular choices, as is Half-Life, Half-Life 2, Super Mario Bros., Tetris, etc. But according to a public vote carried out by the British Academy Film Awards (BAFTAs), the honor goes to the 1999 Dreamcast classic Shenmue. That is certainly unexpected, but not as unexpected as finding Kingdom Come Deliverance II, a game that launched two months ago, in seventh place.

There's no arguing that Shenmue is a classic, with its mix of open-world, martial arts combat, and minigames. There was also a lot of weirdness, like doing mundane life tasks that included taking a job as a forklift truck driver, not to mention some of the unintentionally funny lines – Ryo asking "Do you know where I can find some sailors?" remains a hilarious memory.

But despite being beloved by many, Shenmue certainly isn't the first name people mention when asked about the most influential game of all time. But the BAFTA poll participants disagree.

According to the academy, Shenmue is "a pioneer for open-world gameplay and laid a roadmap that others continued on in the years that followed," and is credited for making "the use of Quick Time Events (QTEs)" popular in games, something that arguably shouldn't be applauded.

Next on the list is Doom, id Software's legendary title to which most first-person shooters owe their gratitude – even though it wasn't the first FPS.

In third place is Super Mario Bros from 1985, followed by Half-Life, The Legend of Zelda: Ocarina of Time, and Minecraft – the best-selling video game of all time. They are all worthy of their places, but are they really less influential than Shenmue?

Then we get to number seven, which is held by Kingdom Come: Deliverance II, a game that released on February 4, 2025. And while it is very good, to say it's more influential than Super Mario 64, Half-Life 2, The Sims, and Tetris – all games immediately below KC:D II – is more bewildering than Shenmue being crowned number one. And after just two months of being available, what has it had time to influence?

BAFTA's most influential games of all time

Position Title Release Year Genre
1 Shenmue 1999 Action-adventure
2 Doom 1993 First-person shooter
3 Super Mario Bros 1985 Platformer
4 Half-Life 1998 First-person shooter
5 The Legend of Zelda: Ocarina of Time 1998 Action-adventure
6 Minecraft 2011 Sandbox / Survival
7 Kingdom Come: Deliverance II 2025 Action RPG
8 Super Mario 64 1996 3D Platformer
9 Half-Life 2 2004 First-person shooter
10 The Sims 2000 Life simulation
11 Tetris 1984 Puzzle
12 Tomb Raider 1996 Action-adventure
13 Pong 1972 Sports (table tennis)
14 Metal Gear Solid 1998 Stealth action
15 World of Warcraft 2004 MMORPG
16 Baldur's Gate III 2023 Role-playing
17 Final Fantasy VII 1997 JRPG
18 Dark Souls 2011 Action RPG
19 Grand Theft Auto III 2001 Action-adventure
20 Skyrim 2011 RPG
21 Grand Theft Auto 1997 Action-adventure

Doom co-creator John Romero thanked fans for voting Doom number 2. "We made Doom to push boundaries and ignite imaginations, and it's amazing to see its legacy still resonating over 30 years later," he said. "Doom's lasting impact is also thanks to the incredible community that embraced it, modded it, speedran it, and kept it alive across generations - this recognition is a tribute to them as much as the game itself."

Valve also thanked participants for including both Half-Life 1 and 2 on the list. "When we set out to make them, like all developers, we had big dreams. Like what if the game didn't immediately crash your computer upon load? So, unsurprisingly, the legacy of these games was the last thing on our minds when we were in the thick of development," the company said.

"For the Half-Life games to become both meaningful to players and foundational to our medium is, frankly, humbling. We can only hope that everyone who has enjoyed them over the years has as much fun with our future efforts."

This isn't the first BAFTA poll with a controversial outcome – last year, it asked people to vote for the most iconic video game character of all time. Beating Mario, Sonic, and Pac-Man to take the top spot was Lara Croft. The list also included two characters from Baldur's Gate 3.

BAFTA's most iconic video game characters of all time

Position Character Game
1 Lara Croft Tomb Raider
2 Mario Super Mario
3 Agent 47 Hitman
4 Sonic the Hedgehog Sonic
5 Sackboy LittleBigPlanet
6 Pac-Man Pac-Man
7 Link The Legend of Zelda
8 Master Chief HALO
9 Kratos God of War
10 Shadowheart Baldur's Gate 3
11 Arthur Morgan Red Dead Redemption 2
12 Pikachu Pokémon
13 Steve Minecraft
14 Solid Snake Metal Gear Solid
15 Crash Bandicoot Crash Bandicoot
16 Cloud Strife Final Fantasy VII
17 Astarion Baldur's Gate 3
18 Kazuma Kiryu Yakuza
19 Ellie Williams The Last of Us
20 Nathan Drake Uncharted

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Shenmue is very highly overrated but in a way, I kinda get it: It's not influential in the sense of being popular with players (Outside of it's veritable rabid fanbase) But influential in the sense of being popular with game developers so it's influence is more subtle.

Other than that the list leans a bit heavily on sequels even when there's no way they have more merit than the original/earlier games in the series: Baldur's Gate and Baldur's Gate 2 are overall more influential of RPG games than 3 mainly because of all of the Bioware tropes that were born in those two games: The RPG that's story driven, heavy on NPC/Party interaction, the 'player choice' and binary good play/evil play and yes, the infamous romances all came from BG1 and 2.

Final Fantasy VII was the culmination of a lot of the development that went on for many years so it's more emblematic but there's enough in VI to argue it's more 'Influential' to many other games even if you think VII is the better game overall.

I could make a similar argument for including Link to the past instead of Ocarina of time: Link to the past is far more influential but/even if Ocarina of time is probably the more refined and overall better game.

Kingdom Come I probably has no business being in the list, let alone II which was added for clickbait (And worked) and while Half Life and Half Life II are correctly both equal influential to the point they merit being included as separate entries (Same for Mario Bros + 64 both deserving separate entries) The same however, just isn't true for the original 2D top view GTA: Including GTA III was probably good enough
 
List is total BS. Looking at how many games on list were mainly published on following platforms:

All "8-bit" computers (Commodore 64, Amstrad, Spectrum etc etc): Tetris
All "16-bit" consoles (Sega Megadrive, Super NES, PC Engine etc etc): Tetris
Early handheld consoles (Nintendo Game&Watch, Nintendo Gameboy, Atari Lynx etc etc): Tetris

Right. As for influence, we can right away take at least following ones from list (in addition to ones already mentioned): Half-Life, Minecraft, The Sims, Dark Souls, Skyrim.

If Unreal or Duke Nukem 3D is not on list, then Half-Life also should not. Minecraft has sold well. And what else? The Sims, well, life simulator, today there are similar ones like what? Dark Souls proved how crappy consoles were (30 FPS), nothing else. Skyrim is Elder Scrolls series xxx and what?
 
The idea that Duke Nukem wouldn't be among the top 20 iconic characters pretty much invalidates the whole list. And if that's not damning enough there's a character from BG3. But then we all know what master BAFTA serves.
 
It still amazes me how a small team created an authentic medieval game with realistic graphics on a budget that sold so well. It seems like there must be two things they teach in schools, having a vision and working with the people. Meanwhile, multibillion corporations repeatedly release fortnight clones every year, losing hundreds of millions.
 
I what way was it woke?
They added a black scholar who schooled main character. Furthermore, it appears his homeland was far from the advanced place filled with scholars like himself in reality. Furthermore, the man in the game makes enrolling statements about how safe it is for women in the home country compared to medieval Bohemia. There was more, but I forgot the rest. The problem with those elements is that they were obviously forced by the order from the studio owner, Embracer group.
I sort of have a suspicion that some woke executive did it to humiliate Vavra who refused to add black people in the first game, defending that decision that it would be very unlikely for black people to be in that place during medieval age. But as you can probably understand, this upset people even more since they added a black scholar in the second one. It just feels somewhat suspicious that the man who was firm on authenticity so easily decided to change that decision. The second game got a lot of great things, it still has the spirit of the first one, but it most definitely received "ideological features," by Vavra's wish or someone from Embracer.
My main reason for this suspicion is how much woke enjoy humiliating their enemies, though. Too many times, I witnessed their pure joy from humiliating their enemies online.
 
They added a black scholar who schooled main character. Furthermore, it appears his homeland was far from the advanced place filled with scholars like himself in reality. Furthermore, the man in the game makes enrolling statements about how safe it is for women in the home country compared to medieval Bohemia. There was more, but I forgot the rest. The problem with those elements is that they were obviously forced by the order from the studio owner, Embracer group.
I sort of have a suspicion that some woke executive did it to humiliate Vavra who refused to add black people in the first game, defending that decision that it would be very unlikely for black people to be in that place during medieval age. But as you can probably understand, this upset people even more since they added a black scholar in the second one. It just feels somewhat suspicious that the man who was firm on authenticity so easily decided to change that decision. The second game got a lot of great things, it still has the spirit of the first one, but it most definitely received "ideological features," by Vavra's wish or someone from Embracer.
My main reason for this suspicion is how much woke enjoy humiliating their enemies, though. Too many times, I witnessed their pure joy from humiliating their enemies online.
"Would have done better" sells two million copies. Yup real failure of a game right there. God you "anti-woke" lot need to touch grass and stop screaming at inconsequential nonsense ffs
 
This is the dumbest gaming list I have seen ranked for this type of ranking. Who came up with this?
 
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