Star Wars: Knights of the Old Republic II is coming to mobile on December 18

Shawn Knight

Posts: 14,327   +163
Staff member
In brief: Aspyr in a post on Twitter earlier today said the mobile port is scheduled to arrive on Android and iOS on December 18. A pre-order page for the iOS version lists the game at 3.9GB in size with a $14.99 price tag. It is only compatible with the iPhone and iPad, the listing notes. Pre-registration on the Google Play Store should be opening soon.

One of the top Star Wars video game franchises is getting a mobile port.

Way back in 2003, BioWare put out the first game in what would become the Knights of the Old Republic series. Well received for its story, characters, gameplay and sound, a sequel was ordered from Obsidian Entertainment (Fallout: New Vegas, The Outer Worlds) and launched in December 2004. It’s this game, Star Wars: Knights of the Old Republic II – The Sith Lords, that is coming to mobile.

If you haven’t played the original, fret not. Aspyr also developed the mobile port of the first Knights of the Old Republic, which launched on iOS in 2013 and Android the following year. The iOS version of that game has a Metacritic score of 88.

A third game in the series was planned but ultimately canceled before completion. A Knights of the Old Republic MMORPG did eventually come out, however, in 2011.

Permalink to story.

 

scavengerspc

Posts: 2,719   +2,949
TechSpot Elite
Star Wars fan force is strong. Even if devs produce literal ****, for SW fans it's all gold.
I knew it was strong but I didn't know it was that strong. Are they as bad as Apple fans? Because you know how those folks can be. If Apple put dog poop in a brown paper bag, stapled it shut, and slapped a $300 price tag on it they would buy it. And after they bought it they would go straight home and start posting on the internet about how it is by far the best bag of poop you can buy anywhere in the world.
 

Steve Lalancette

Posts: 37   +29
Obsidian has nerver finished this game and they released only 2 updates. Even with that, the game was barely playable and understandable. After that, an unofficial coder group, released a patch to make it playable, understandable and less glitchy. In short, it was a fiasco.
 

candle_86

Posts: 729   +730
Well finally phones gpu's and cpu's have reached the ability to play an RPG released on the original Xbox, congrats ARM you made it.
 

kimo1

Posts: 247   +452
I knew it was strong but I didn't know it was that strong. Are they as bad as Apple fans? Because you know how those folks can be. If Apple put dog poop in a brown paper bag, stapled it shut, and slapped a $300 price tag on it they would buy it. And after they bought it they would go straight home and start posting on the internet about how it is by far the best bag of poop you can buy anywhere in the world.
Similar to Apple indeed. But, let fans create their own SW content, without "it's our intellectual property, cease-and-desist now!" harassment-extortion bs, and they can come up with pretty cool stuff.
I found out about an RTS game called Star Wars - Galactic Battlegrounds. Bet you've never heard of it. It's based on Age of Empires 2 engine. It has very clunky UI and requires an extra step to get it running on win10. But despite the ancientness, SW fans made a mod for it, called Expanding Fronts which adds so much high quality cool stuff to that ancient game. Mod had it's last update in June, this year. Next big update coming in spring. Now that's fan dedication.