This $10 bundle of 100+ DRM-free games means to support laid-off game developers

Daniel Sims

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Why it matters: The video game industry has seen a historic wave of layoffs in recent years, with thousands of workers impacted in the last few weeks alone. To support some of the developers affected, indie game storefront itch.io is collaborating with an industry union to sell a collection of over 100 heavily discounted games.

The Game Industry Hardship Fund bundle is live on itch.io through August 13. The collection currently includes more than 100 indie titles, along with a few soundtracks, assets, and other materials, all for just $10.

All proceeds go toward the Game Industry Hardship Fund, which the United Videogame Workers union has promoted amid repeated massive rounds of layoffs throughout the industry. US and Canada-based developers can add more games to the bundle, so it will likely keep growing over the next couple of weeks. Customers can download any games added after their purchase at no additional cost.

The bundle mostly consists of small indie titles, but it also includes a few gems with positive Steam ratings. Examples include A Short Hike (MSRP: $8), Dungeon Bodega Simulator ($10), Eldritch ($15), Neon Struct ($18), Holedown ($10), and more.

Although games purchased through the bundle do not activate on Steam, downloads via the itch app or website are DRM-free. Many of the included titles also natively support macOS and Linux, and items from bundles appear in a separate tab on itch.io's library section.

The Game Industry Hardship Fund aims to support the thousands of employees laid off over the past several years amid the industry's pandemic-era overinvestment. The bundle page cites reports claiming that 33% of the industry's workers have experienced job losses in the past two years.

Publishers have announced layoffs impacting thousands this summer alone. France's video game union, the Syndicat des travailleurs et travailleuses du jeu vidéo, announced a strike after more than 1,000 workers lost their jobs. Bungie also recently eliminated roughly 400 positions after pivoting away from Destiny 2.

Ubisoft laid off 51 workers at its Barcelona studio shortly after the massively successful launch of Assassin's Creed Black Flag Resynced, a game the office helped develop, and MindsEye developer Build A Rocket Boy recently faced protests from laid-off workers in the UK while flying in fans for playtesting.

Most notably, Microsoft recently eliminated 1,600 positions, with another 1,600 employees set to be laid off over the course of this year. In a bid to "reset" Xbox, the company let go of five studios and began reorganizing its gaming business. That move has already prompted further layoffs at the now-independent Double Fine.

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What kind of developers? Those who hate gamers? Those who have no interest in gaming? Those who have zero competence or talent for making games? Those who use games to promote their religion?

Supporting them means supporting that illness that struck gaming industry long ago.

Half the games are LBGTQ+, take a guess.
 
Yikes, wouldn’t want those… it’s well known they turn you gay if you play them…

I think he didn't meant that, it's the same tend story as Netflix and many actual US movies: they try to force to deny the hetero and usual options, and artificially force everything else. One thing is to accept everyone, the other is to LGBTQ movies and games and put them in the user's guts. I remember 3/4 TV shows and movies (one is Spanish) that started very well and were interesting and after a while, it turned the topic for LGBTQ (or the equivalent to, everyone is cooking everyone at some point, nothing to do with the tv show's main plot). As some recent movie still in theaters...

Back to the stuff: at least in Europe they only fire someone if it was a limited time contract (so they WON'T get any money because they are not at the company anymore and are surely working for someone else); in other places it's what it is: as everyone else, they have to find a job or use the unemployment's help.

Cyberpunk 2077 has Generated $752 Million in Revenue until 2024 alone. When a game is well done, even indie ones with a low budget, they sell a lot. If a game is BS, the company will sink.

Ubisoft on the other side, is a very problematic company and I try as hard as I can to avoid their software, and I only buy something if I need to and for a very low price.
 
I'll still hold dear to me the IDKFA. In today's world it'd have been LBGTQ.

I'm all for supporting game developers, designers, workers, etc - if the game is good. Eastward was a great game for me and should've received a sequel. Like many, sometimes game developers go through hardships or should I say hardshi#$s.

We really need government grants and incentives to support all forms of work not just construction! We also need open source non profit networks to utilize the massive talent pool of developers that exceedingly commit large chunks of their lives to creating for the rest of us 👍
 
I'll still hold dear to me the IDKFA. In today's world it'd have been LBGTQ.

I'm all for supporting game developers, designers, workers, etc - if the game is good. Eastward was a great game for me and should've received a sequel. Like many, sometimes game developers go through hardships or should I say hardshi#$s.

We really need government grants and incentives to support all forms of work not just construction! We also need open source non profit networks to utilize the massive talent pool of developers that exceedingly commit large chunks of their lives to creating for the rest of us 👍
 
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