Using neural networks to visually overhaul Doom

Shawn Knight

Posts: 13,080   +131
Staff member

More often than not, remakes of classic games get lost in translation. This typically happens when a developer screws with something they have no business touching (like controls) when all that is needed is a pure visual overhaul.

Fortunately, Hidfan from the Doomworld forums “gets” it.

Version 0.95 of the user’s Doom Neural Upscale 2X project is now available to download. With the pack, Hidfan has run the game’s textures and sprites through neural networks which upscaled the resources 8x then downscaled them 2x as to not fully lose the pixelated aesthetic.

Hidfan had to clean up a lot of the textures by hand and manually enhance all of the transparency masks. The results, however, are incredible and well worth the effort.

It's a timely release as Doom just celebrated its 25th anniversary on Monday.

Those interested in giving the texture mod a try can find the requisite files and installation instructions over on the Doomworld forums.

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Mighty Duck

Posts: 179   +119
I would have to test it to see how much it improves. From the screenshots, it kinda looks like the texture enhancers already available in gzdoom. After all there isn't much a Neural network can do with a low res pixelated sprite.

EDIT: After trying it, it does look better than the scaling filters that GZDoom offers. But it kinda looks a little too blurry, too clean (even with no texture filter). Picking a lower quality texture format like S3TC in the Texture options menu helped a little, adding some banding to the sprites.
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