"Why make game art at all?" New Blood publisher fears DLSS 5 is replacing artistry with AI

Skye Jacobs

Posts: 2,029   +59
Staff
Big quote: Developers are no longer arguing about whether DLSS 5 is a good idea so much as what to do about it. While major studios like Capcom and Bethesda have publicly backed the generative upscaling tech, independent creators are treating it as a flashpoint in a wider fight over artistic control, hardware costs, and the creeping normalization of AI-driven graphics systems.

Nvidia says that DLSS 5, due later this year, is designed to sit on top of existing assets, taking a 2D frame plus motion vectors and inferring more photorealistic lighting and materials in real time. The company pitches it as a leap toward more lifelike visuals, but critics see it as an AI filter mimicking social-media aesthetics instead of reflecting what artists actually created.

"This is fundamentally changing the way video games look based on artificial intelligence that's been trained on Instagram models and Epstein memes," Dave Oshry, co-founder of indie publisher New Blood Interactive, told PC Gamer.

For Oshry, the concern is less about one feature toggle and more about a pattern of executives chasing cost savings and hype over craft. "We as developers and players need to push back against this bullshit just like we did with NFTs and crypto games and try in vain to do with predatory microtransactions, loot boxes and battle passes," he says.

DLSS 5 doesn't generate new assets, but its ability to repaint a frame has him asking why studios should invest in bespoke art pipelines if an AI layer can be dropped on top. "At this rate, why make game art at all? Why not just draw some shapes and colors and let AI generate what it thinks it should look like?" he says.

The hardware requirements in Nvidia's own demo have only sharpened that criticism. The showcase used two RTX 5090 cards, one to run the game and another to handle DLSS 5, with Nvidia later saying release builds will run on a single GPU. Oshry jokes that where players once had to hack together clumsy mods to get this kind of "cinematic" look, Nvidia is now offering a turnkey version that still effectively demands several thousand dollars' worth of hardware to use.

He also argues the most effective response now is economic: "The only thing we can do besides calling them out on it and making them feel bad is voting with our wallets. Cripple their sales, tank their stock price. Stop collaborating with them as developers. Then maybe they'll think about going back to giving us what we want."

Oshry stresses that New Blood itself is not tightly bound to Nvidia's roadmap. The studio focuses on retro-style shooters, and only Amid Evil shipped with DLSS and RTX support, which he said arguably made the game look worse and did not generate extra sales. However, he credits Nvidia for repeatedly pushing experimental features like 3D Vision, Shield, and PhysX.

Developer David Szymanski, known for Dusk, Iron Lung, and Gloomwood, backs Oshry's view and narrows in on what DLSS 5 does to the image itself. Even setting aside concerns about AI training data and art direction, he says the lighting and contrast it adds makes scenes look less realistic and believable.

Szymanski notes that it is particularly frustrating to see DLSS 5 showcased in Resident Evil: Requiem, a project he sees as a showcase of care and craft in big-budget game development, and that running characters like Grace and Leon through what he views as a "slop filter" turns the demo into a kind of victory lap that feels both dismissive and damaging to the underlying work.

Szymanski also rejects the idea that DLSS 5's impact can be waved away because the feature is technically optional. In his view, once a technology is built into the assumptions of a AAA pipeline, toggling it off stops being a real choice. He argues DLSS, TAA, and ray tracing have delivered visual gains at the cost of clarity, accessibility, and playability, and remains unconvinced they solve problems that did not already have workable answers.

The pushback is far from universal. Jean Pierre Kellams, a lead producer at Epic Games, has called the belief that DLSS 5 looks bad or undermines art direction "absolutely insane," arguing that if the same footage had been presented as a next-gen hardware reveal rather than as AI, "you guys would be going nuts." Kellams believes that DLSS 5 actually improves how Grace Ashcroft looks in Resident Evil: Requiem, pointing to more convincing skin shading and finer detail in her lips.

Behind the technical debate, Szymanski sees a broader frustration with what he calls lateral movements in rendering that ask for ever-higher GPU budgets and deliver ambiguous benefits to players. He says that no one wants an AI system acting like autocorrect for visuals, overriding the work of human artists with a machine-generated pass.

In his view, players are looking for something much simpler: stable frame rates, clear resolution, strong art direction, and coherent lighting on reasonably priced hardware, without leaning on technology that makes the platform costs or environmental impact feel apocalyptic.

For now, neither Oshry nor Szymanski can say whether DLSS 5 will stick, but both argue that public criticism and consumer choices still matter. "I don't know if DLSS 5 is going to be here to stay or not, but it's heartening to at least see so many of us in agreement," Szymanski says. "Hopefully if we're all loud and insistent enough, and we throw the weight of our wallets around, companies like Nvidia will eventually get the message."

If that does not happen, he adds, DLSS 5 may simply become one more big-budget feature that indie and AA developers ignore as they continue building games with a wide range of visual styles that do not require thousands of dollars' worth of hardware to run.

Permalink to story:

 
With DLSS 5 you only have to model stick figures and the AI will transform it into real characters with millimeter-accuracy visual traits.

Think of Cloud or Barret from Final Fantasy VII. Just a stick figure with some pointy hair or a stick figure with a large chest and a gun for a hand. A badly modeled gun.
 
I don't know how artists will feel about it, but the players will likely enjoy it. It's similar to how Ageia first introduced physics processing using separate hardware, increasing complexity. However, players appreciated it because it enhanced immersion (the sense of how the environment should behave).

For a generative AI (which will require a model with at least 2 billion parameters) to achieve output speeds compatible with 60fps gameplay, it can likely only be accomplished through implementation on an ASIC, with the model stored in ROM. So it’s not gonna happen until the next generation of GPUs. Consequently, whoever executes this correctly and cost-effectively first, whether it's a startup offering it as a separate card or a major player like Nvidia, AMD, or Intel will gain a significant advantage.
lara.jpg
 
The "don't like it don't use it" mentality is simply BS and hasn't applied to any proprietary Nvidia feature implemented yet, game publishers and developers will be forced to use it or will obviously take the leather jacket mans money to push the AI slop yassified filter.
Just look at ray tracing for example, developers quickly jumped on that to check the "cinematic experience" box. And it's resulted in some of the most horribly optimized game titles requiring a $3000 graphics card to even come close to achieving what the artists intended.
 
Are we not going to talk about the fact that all the models with DLSS 5 ON look like they have an instagram filter overlayed, or the fact that DLSS 5 can't even adhere to the game's art direction (style)? The only thing scary is that poorly-made slop will fill up the market en masse.
 
Are we not going to talk about the fact that all the models with DLSS 5 ON look like they have an instagram filter overlayed, or the fact that DLSS 5 can't even adhere to the game's art direction (style)? The only thing scary is that poorly-made slop will fill up the market en masse.
I think that’s all that’s being talked about in the other gazillion threads about it.
This discussion is focused on what game developers think about how DLSS 5 is going to shape the market.
Alot of opinions - but I think small developers will ignore DLSS 5, it’s going to have limited use for games made to be played «everywhere» (handhelds etc.j
I for one think this might be just another reason from Nvidia to try to push you towards Geforce now.
Even with a 5090, this feature will be extremely demanding
 
More devs jumping on the cry baby molehill to build it into a mountain of whining.

If you dont like it.....dont use it. DLSS 5 is not mandatory. You dont have to integrate DLSS at ALL in your product, which would prevent people from forcing it on.
It's very short-sighted to do what you're doing, talking as if "devs" were one person who can simply decide whether to use DLSS 5 or not, instead of companies of hundreds/thousands of people where the interests of the leadership and the interests of the workers don't always align.
Artists aren't the ones making the decision of whether to use it or not, despite the fact that it's their output that will be altered by this AI filter. If the bosses decide to use it, then the game will use it.
 
We talk about DLSS 5 like the average gamer could turn it on. It needs two 5090 to run sub 60 fps. How may videocard generations till an average user can actually run it? 3-4? Times 2-3 years for each generation, assuming Nvidia is even interested in gamers in the future.
 
I just don't get it. Why in tf universe that just can't go to Crytek and ask them how they did crysis 3 face visuals??? like they obviosly understand it already in 2013 without some AI slop, so just share how it should look, because devs and designers from that period actually knows what's the best.
 
Gamers love new games and visuals, I can see both camps on this.

The question being asked is if AI changes how a game looks, who is the real “artist”? A lot of you are missing that point with one line simple replies.

If you look at the advancements in DLSS, some of it genuinely looks incredible, better clarity, smoother edges and improvement all around. But....at the same time, some parts of it doesn’t feel like it’s just enhancing the image… it looks like it’s replacing parts of it. And that’s what artist are reacting to. Imagine if you laid out a paint scheme for your car, paid someone to do it, and while painting it, he tweaked it and said "look what I did for you", you might be a little pissed.

I don't think DLSS is directly replacing artists right now, but let's be real...to them it introduces a fear. Look what DLSS is doing today, they are more afraid of what it could do tomorrow.

I think DLSS is scaring the **** out of everyone, gamers, artists, and wives that have to watch their husbands justify why they need a $4000 video card every year.

He is right about one thing though, as long as gamers keep buying it, Nvidia will keep pushing it.



 
I think DLSS 5 is super exciting, there I said it.

Are we really expecting hardware alone to keep upping the visuals? We've reached a point of diminishing returns here, and since game engines are all software based anyways, if this AI software allows them to produce more photo-realistic images on 2025 hardware, then I'm all for it! The 6xxx series has been pushed back anyways because of the RAM crisis, so if they need to resort to AI to improve visuals and allow us to keep our hardware longer between upgrades, then that's progress.
 
"At this rate, why make game art at all? Why not just draw some shapes and colors and let AI generate what it thinks it should look like?" he says.

Indeed. It's an inevitability at this point. Artists are just one of many professions that are about to discover that the perceived value of their work will be going into the trashcan.

The question isn't how to try and stop these individual pain points. It's how we as societies can absord this shock and prevent all of the fruits of this new era of productivity once again falling directly into the hands of an ever more concentrated ownership class. There is about to be massive upheaval if we don't find a way to share the benefits.
 
I think the updated visuals look WAY better. People who want retro graphics can always get retro graphics. There will always be a "low quality" setting for visuals that will turn off the upscaling. The people who love low quality will always have infinite options. Please, someone use the dramatically improved graphics and let people who like them use it.
 
Back