Nvidia DLSS 5 first look: generative AI lighting radically transforms game visuals

I can understand developers being against this because it's akin to taking someone's art and running it through some gen AI prompt, completely changing the original art.
I believe those against it are the usual basement-dwelling gaming crew, not developers. And other than the fake screenshots they've mocked up, I don't see art being "completely changed".

It should be up to the original game devs to decide if they want hyper-realistic faces in games, not being forced by a GPU company.
Forced?

"...Intensity Controls: DLSS 5 provides developers with specific intensity controls that allow them to dial in the effect, rather than just having it on or off at full strength.
  • Artistic Preservation: Developers can use these controls to manage the intensity of neural enhancements, color grading (blending, contrast, saturation, and gamma), ensuring that the AI does not override the intended artistic aesthetic of the game.
  • Per-Element Masking: Developers can use masking to apply DLSS 5 effects selectively, such as excluding UI elements, stylized scenes, or specific character models,..."
 
I can understand developers being against this because it's akin to taking someone's art and running it through some gen AI prompt, completely changing the original art.
It should be up to the original game devs to decide if they want hyper-realistic faces in games, not being forced by a GPU company.
Faces look way too artificial and plastic with DLSS5 on, and another concern is this won't be optional at some point because every developer wants to implement those features.
I agree that should be optional, but let's not kid ourselves, most gamers spend thousands of dollars in computer parts because they want realistic graphics, not the other way around, besides this technology is being implemented on games not movies, I can see the uproar if all of the sudden Hollywood is changing what Brat Pitt really looks like....which it won't take long anyways because of A.I
 
The most crap AI Crap I've ever seen.

And for people yelling "optional" - stop fooling yourselves. the only thing that is optional is you paying for a game. publishers will 100% force it onto new titles and games will be made around this slop being mandatory "to get the full cinematic experience".
 
And for people yelling "optional" - stop fooling yourselves. the only thing that is optional is you paying for a game. publishers will 100% force it onto new titles and games will be made around this slop being mandatory
Yes, I don't understand why people are worrying over world hunger, environmental degradation, or nuclear proliferation when this far more serious issue threatens the very core of society. People should be rioting in the streets.
 
I have a feeling that the 5090 will be the only card capable of running it at a decent framerate - Them running Dual 5090's means they're far off the target at the moment
They may or may not fit it into 12GB rtx 5070 so it finally confirm that equation 5070 == 4090.

And if not ... you may buy brand new, actually non-existing, rtx 6070 Ti Super.
The more you buy the more you save.
 
I agree that should be optional, but let's not kid ourselves, most gamers spend thousands of dollars in computer parts because they want realistic graphics, not the other way around, besides this technology is being implemented on games not movies, I can see the uproar if all of the sudden Hollywood is changing what Brat Pitt really looks like....which it won't take long anyways because of A.I
A majority of gamers aren't spending thousands on parts, nor do gamers want every game to have photo realism.
We're gonna get AI shoved into games, movies, TV, everything because some shareholders seen it and thought people looking like a chat GPT prompt somehow looks better.
I believe those against it are the usual basement-dwelling gaming crew, not developers. And other than the fake screenshots they've mocked up, I don't see art being "completely changed".
Those for it are the usual AI tech bros and the green koolaid enjoyers, or those being paid to promote it like Digital Foundry and Bethesda.
It looks terrible and if AMD or Intel had come up with this first, every tech outlet and social media would be trashing on it.
Forced?

"...Intensity Controls: DLSS 5 provides developers with specific intensity controls that allow them to dial in the effect, rather than just having it on or off at full strength.
  • Artistic Preservation: Developers can use these controls to manage the intensity of neural enhancements, color grading (blending, contrast, saturation, and gamma), ensuring that the AI does not override the intended artistic aesthetic of the game.
  • Per-Element Masking: Developers can use masking to apply DLSS 5 effects selectively, such as excluding UI elements, stylized scenes, or specific character models,..."
And that's just an Nvidia PR marketing spin, it's not forced, until it essentially is like RT and upscaling. Plenty of new titles will perform and look significantly worse without RT and upscaling, game CEO's like Randy Pitchford who told people to just use upscaling with Borderlands 4.
Instead of game optimization,or developer created character models we're going to get AI hallucinated game characters because it saves the publisher money while they'll still charge you $70-80.
 
By which point everyone will agree that it's awesome.
By that point game devs might be able to make this not look awful.
By that point devs may (or may not) learn how to use it.

However with UE5 games being un-optimized garbage, and now AI completely changing game visuals for the worse, Nvidia is doing a great job at saving me money by not buying new games,lol.
Very pragmatic approach.

Bless the G.O.G. and all games which are still playable games and not only technology demonstrators.
 
Kinda funny situation. I wonder how reactions would be if they hadn't shown female faces right away and focused on environments instead.

We already knew Nvidia was doing this tho, they demoed the face thing specifically already.

This is how most 3D rendering is going to work in the future. It's just a Moores law thing at this point, only way to gain visuals is to process in new ways. I think people are going to be a lot more shocked when they see what's coming after this.
 
By that point game devs might be able to make this not look awful.

However with UE5 games being un-optimized garbage, and now AI completely changing game visuals for the worse, Nvidia is doing a great job at saving me money by not buying new games,lol.

'look awful', 'for the worse', are you serious?

It looks different, that much is true. And that's the serious point of contention.
But worse? Nah man. Looks like a generational jump.
 
Next up: game developers describe the characters, the environment, and the gameplay. At most, they’ll provide the basic geometry of the environment, and AI will handle all of the graphic design.
 
Also guess that Nvidia will need less silicon to make this happen than with rasterization. Just a whole lot of RT/tensor hardware and a whole lot less transistors for rasterization.
 
Setting aside the horrifying yassifying filter it does on people and focusing on the environments, Oblivion Remastered does look better in my opinion. AC Shadows and RE9's environments I could not tell a difference aside from some slight contrast changes. Starfield looks different, though I wouldn't necessarily call it better or worse than before.

Overall it's definitely a "why would anybody ever want to use this, even if it had no perforance impact" in my book.
 
I'm not pro nvidia, at all, but that is huge! A very welcomed and needed upgrade. Honestly, those comments/negative critics are out of context and not informed.

Totally agree this is amazing work and a major evolutionary step up for graphics. Nvidia just has to make available over time to lower end users because owning two 5090's and paying the monthly electric bill ain't gonna cut it in these harsh global economic times where more and more people are being majorly motivated to put aside as much money as possible to pay any unexpected higher than usual bills on every front. The war with Iran also comes with incoming costs as do all wars of such a major undertaking as oil is involved in practically everything we do and create.
 
Someone mentioned that Calista protocol and some already are detailed enough in terms of character details. Here is a reference of pre dlss 4 at native 4k content.1000056230.jpg1000056224.jpg1000056222.jpg1000056220.jpg1000056218.jpg1000056226.jpg
 

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It's true but Nvidia killed off sli and now they reached a ceiling so they are reneging back.

Developers killed SLI.
Technically it's possible to use multigpus even from different brands/models with DX12. Thing is game devs won't support it.
 
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The main problem is that you cant just plop a photo-realistic looking NPC in to a game. It looks jarring because the rest of the game assets are not photorealistic in any way.
Hogwarts Legacy is the best example of this. It's uncanny seeing realistic looking faces surrounded by low-poly textures.

Nvidia also intentionally has taken images and videos of the games running at the lowest setting and then compared them to running at Ultra settings with RT or PT where applicable plus the DLSS 5 filter on top.

The girl in RE9 does not look as bad as the Nvidia DLSS 5 Off image shows.
I believe those against it are the usual basement-dwelling gaming crew, not developers. And other than the fake screenshots they've mocked up, I don't see art being "completely changed".
Everyone following actual game developers on the internet can see that's not the case.
Way to dismiss valid criticism by calling critics "basement-dwelling".
Forced?

"...Intensity Controls: DLSS 5 provides developers with specific intensity controls that allow them to dial in the effect, rather than just having it on or off at full strength.
  • Artistic Preservation: Developers can use these controls to manage the intensity of neural enhancements, color grading (blending, contrast, saturation, and gamma), ensuring that the AI does not override the intended artistic aesthetic of the game.
  • Per-Element Masking: Developers can use masking to apply DLSS 5 effects selectively, such as excluding UI elements, stylized scenes, or specific character models,..."
Ironic that they talk about artistic preservation when the girl from RE9 looks different in their own DLSS 5 videos. No consistency.
most gamers spend thousands of dollars in computer parts because they want realistic graphics
Not really. This might have been true in the past for specific games like Crysis, but generally most gamers spend as little as possible to get the game running at decent quality at their target resolution and framerate. Not because they want photo-realism in their games.
Don't be negative, people.
At least we'll have something to look at if the game sucks.
Seen one AI video, seen them all. The novelty wears off very quickly.
Oblivion Remastered does look better in my opinion.
Nope it looks worse. The AI filter is trying to make Oblivion look realistic.
People do know that Oblivion is not a real place right?

It doesn't have to look realistic. It's fantasy and the artistic intent in these videos is completely butchered with an overcast realistic look.
Totally agree this is amazing work and a major evolutionary step up for graphics.
This is just AI video filter extended from 5 second clips to realtime.
Just like when they first demoed realtime RT and after 8 years their own newest low end cards still cant run it properly.
Nvidia just has to make available over time to lower end users
Like they've done with RT and PT that most of their cards still cant run decently?
 
Developers killed SLI.
Technically it's possible to use multigpus even from different brands with DX12. Thing is game devs won't support it.
Huang was foreshadowing the $10k for PC entertainment system to run dlss 5. 🙃
 
nor do gamers want every game to have photo realism.
It doesn't have to look realistic. It's fantasy and the artistic intent in these videos is completely butchered with an overcast realistic look.
Precisely. It's also instructive to note how artistic taste over the past decade has gone towards stylised or illustrative graphics. Photorealism was the grail around the turn of the century, but from 2010 onwards and with a younger generation of gamers, there was a shift.
 
Ironic that they talk about artistic preservation when the girl from RE9 looks different in their own DLSS 5 videos.
Your comment wasn't a rebuttal to mine. The option to use DLSS 5 isn't being forced upon anyone. Developers can use it at maximum or minimum intensity, shut it off entirely if they wish, and even disable or enable it for specific scenes or character models.

This "artistic preservation" crap is beyond absurd. These are videogames, not Picassos. I've seen games where developers gave literally thousands of options to players to override the look and feel of their avatar, everything from the shape of nose, slant of eye, and hair style down to the size of the genitals. Imagine an AI-based version of that, where you instead feed a prompt to the game to generate the avatar exactly as you wish. And let's not forget all the games that allow you to create your own textures and skins. Oh, the horror!

Everyone following actual game developers on the internet can see that's not the case
If that were actually true then you have nothing to fear. Developers will forego the technology and you can continue to use your pixelated 2020-era graphics forever.
 
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